LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/StrongholdFeature.hpp
2022-09-21 19:47:03 +08:00

43 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "StructureFeature.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class StrongholdFeature : public StructureFeature {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRONGHOLDFEATURE
public:
class StrongholdFeature& operator=(class StrongholdFeature const &) = delete;
StrongholdFeature(class StrongholdFeature const &) = delete;
StrongholdFeature() = delete;
#endif
public:
/*0*/ virtual ~StrongholdFeature();
/*3*/ virtual bool getNearestGeneratedFeature(class Dimension &, class BiomeSource &, class BlockPos const &, class BlockPos &);
/*4*/ virtual bool isFeatureChunk(class BiomeSource const &, class Random &, class ChunkPos const &, unsigned int);
/*5*/ virtual std::unique_ptr<class StructureStart> createStructureStart(class Dimension &, class BiomeSource &, class Random &, class ChunkPos const &);
/*7*/ virtual std::vector<class BlockPos> getGuesstimatedFeaturePositions();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRONGHOLDFEATURE
#endif
//protected:
MCAPI void generatePositions(class Random &, class BiomeSource const &, unsigned int);
//private:
MCAPI struct StrongholdFeature::StrongholdResult const _generateStronghold(unsigned int, class ChunkPos const &);
MCAPI bool _getNearestStronghold(unsigned int, class BlockPos const &, class BlockPos &);
protected:
private:
};