mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
49 lines
2.3 KiB
C++
49 lines
2.3 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
|
|
#pragma once
|
|
#define AUTO_GENERATED
|
|
#include "../Global.h"
|
|
|
|
#define BEFORE_EXTRA
|
|
|
|
#undef BEFORE_EXTRA
|
|
|
|
class StructureFeature {
|
|
|
|
#define AFTER_EXTRA
|
|
|
|
#undef AFTER_EXTRA
|
|
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREFEATURE
|
|
public:
|
|
class StructureFeature& operator=(class StructureFeature const &) = delete;
|
|
StructureFeature(class StructureFeature const &) = delete;
|
|
StructureFeature() = delete;
|
|
#endif
|
|
|
|
public:
|
|
/*0*/ virtual ~StructureFeature();
|
|
/*1*/ virtual void initMobSpawnTypes(class HardcodedSpawnAreaRegistry &);
|
|
/*2*/ virtual bool postProcess(class BlockSource &, class Random &, int, int);
|
|
/*3*/ virtual bool getNearestGeneratedFeature(class Dimension &, class BiomeSource &, class BlockPos const &, class BlockPos &);
|
|
/*4*/ virtual bool isFeatureChunk(class BiomeSource const &, class Random &, class ChunkPos const &, unsigned int) = 0;
|
|
/*5*/ virtual std::unique_ptr<class StructureStart> createStructureStart(class Dimension &, class BiomeSource &, class Random &, class ChunkPos const &) = 0;
|
|
/*6*/ virtual class StructureStart * getStructureAt(int, int, int);
|
|
/*7*/ virtual std::vector<class BlockPos> getGuesstimatedFeaturePositions();
|
|
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREFEATURE
|
|
#endif
|
|
MCAPI StructureFeature(unsigned int);
|
|
MCAPI void createBlueprints(class Dimension &, class ChunkPos const &, class BiomeSource &);
|
|
MCAPI void debugRender();
|
|
MCAPI std::vector<class ChunkPos> findFarAwayStructures(class buffer_span<class ChunkPos>, unsigned int);
|
|
MCAPI void foreachIntersectingStructureStart(class BoundingBox const &, class std::function<void (class StructureStart &)>);
|
|
MCAPI void garbageCollectBlueprints(class buffer_span<class ChunkPos>, unsigned int);
|
|
MCAPI void generateHardcodedMobSpawns(class LevelChunk &);
|
|
MCAPI bool isInsideBoundingFeature(int, int, int);
|
|
MCAPI void postProcessMobsAt(class BlockSource &, int, int, class Random &);
|
|
MCAPI static bool findNearestFeaturePositionBySpacing(class Dimension &, class StructureFeature &, class BiomeSource &, class BlockPos const &, class BlockPos &, int, int, int, bool, int);
|
|
|
|
//protected:
|
|
MCAPI void addFeature(class Dimension &, class Random &, class ChunkPos const &, class BiomeSource &);
|
|
|
|
protected:
|
|
|
|
}; |