LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/StructureFeature.hpp
2022-09-21 19:47:03 +08:00

49 lines
2.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class StructureFeature {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREFEATURE
public:
class StructureFeature& operator=(class StructureFeature const &) = delete;
StructureFeature(class StructureFeature const &) = delete;
StructureFeature() = delete;
#endif
public:
/*0*/ virtual ~StructureFeature();
/*1*/ virtual void initMobSpawnTypes(class HardcodedSpawnAreaRegistry &);
/*2*/ virtual bool postProcess(class BlockSource &, class Random &, int, int);
/*3*/ virtual bool getNearestGeneratedFeature(class Dimension &, class BiomeSource &, class BlockPos const &, class BlockPos &);
/*4*/ virtual bool isFeatureChunk(class BiomeSource const &, class Random &, class ChunkPos const &, unsigned int) = 0;
/*5*/ virtual std::unique_ptr<class StructureStart> createStructureStart(class Dimension &, class BiomeSource &, class Random &, class ChunkPos const &) = 0;
/*6*/ virtual class StructureStart * getStructureAt(int, int, int);
/*7*/ virtual std::vector<class BlockPos> getGuesstimatedFeaturePositions();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREFEATURE
#endif
MCAPI StructureFeature(unsigned int);
MCAPI void createBlueprints(class Dimension &, class ChunkPos const &, class BiomeSource &);
MCAPI void debugRender();
MCAPI std::vector<class ChunkPos> findFarAwayStructures(class buffer_span<class ChunkPos>, unsigned int);
MCAPI void foreachIntersectingStructureStart(class BoundingBox const &, class std::function<void (class StructureStart &)>);
MCAPI void garbageCollectBlueprints(class buffer_span<class ChunkPos>, unsigned int);
MCAPI void generateHardcodedMobSpawns(class LevelChunk &);
MCAPI bool isInsideBoundingFeature(int, int, int);
MCAPI void postProcessMobsAt(class BlockSource &, int, int, class Random &);
MCAPI static bool findNearestFeaturePositionBySpacing(class Dimension &, class StructureFeature &, class BiomeSource &, class BlockPos const &, class BlockPos &, int, int, int, bool, int);
//protected:
MCAPI void addFeature(class Dimension &, class Random &, class ChunkPos const &, class BiomeSource &);
protected:
};