mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
49 lines
2.8 KiB
C++
49 lines
2.8 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class StructurePiece {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREPIECE
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public:
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class StructurePiece& operator=(class StructurePiece const &) = delete;
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StructurePiece(class StructurePiece const &) = delete;
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StructurePiece() = delete;
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#endif
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public:
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/*0*/ virtual ~StructurePiece();
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/*1*/ virtual void moveBoundingBox(int, int, int);
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/*2*/ virtual class PoolElementStructurePiece * asPoolElement();
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/*3*/ virtual enum StructurePieceType getType() const;
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/*4*/ virtual void addChildren(class StructurePiece &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &);
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/*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &) = 0;
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/*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &);
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/*7*/ virtual int getWorldX(int, int);
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/*8*/ virtual int getWorldZ(int, int);
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/*9*/ virtual void placeBlock(class BlockSource &, class Block const &, int, int, int, class BoundingBox const &);
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/*10*/ virtual void generateBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, class Block const &, class Block const &, bool);
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/*11*/ virtual void addHardcodedSpawnAreas(class LevelChunk &) const;
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/*12*/ virtual int generateHeightAtPosition(class BlockPos const &, class Dimension &, class BlockVolume &, class std::unordered_map<class ChunkPos, std::unique_ptr<std::vector<short>>, struct std::hash<class ChunkPos>, struct std::equal_to<class ChunkPos>, class std::allocator<struct std::pair<class ChunkPos const, std::unique_ptr<std::vector<short>>>>> &) const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREPIECE
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#endif
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MCAPI class BlockPos _getWorldPos(int, int, int);
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MCAPI bool edgesLiquid(class BlockSource &, class BoundingBox const &);
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MCAPI void generateAirBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int);
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MCAPI void generateBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, bool, class Random &, class BlockSelector const &);
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MCAPI class Block const & getBlock(class BlockSource &, int, int, int, class BoundingBox const &);
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MCAPI unsigned short getOrientationData(class Block const *, unsigned short);
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MCAPI int getWorldY(int);
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MCAPI bool isAboveGround(int, int, int, class BlockSource &);
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MCAPI void maybeGenerateBlock(class BlockSource &, class BoundingBox const &, class Random &, float, int, int, int, class Block const &);
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MCAPI static class StructurePiece * findCollisionPiece(std::vector<std::unique_ptr<class StructurePiece>> const &, class BoundingBox const &);
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}; |