LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/StructurePiece.hpp
2022-09-21 19:47:03 +08:00

49 lines
2.8 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class StructurePiece {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREPIECE
public:
class StructurePiece& operator=(class StructurePiece const &) = delete;
StructurePiece(class StructurePiece const &) = delete;
StructurePiece() = delete;
#endif
public:
/*0*/ virtual ~StructurePiece();
/*1*/ virtual void moveBoundingBox(int, int, int);
/*2*/ virtual class PoolElementStructurePiece * asPoolElement();
/*3*/ virtual enum StructurePieceType getType() const;
/*4*/ virtual void addChildren(class StructurePiece &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &);
/*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &) = 0;
/*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &);
/*7*/ virtual int getWorldX(int, int);
/*8*/ virtual int getWorldZ(int, int);
/*9*/ virtual void placeBlock(class BlockSource &, class Block const &, int, int, int, class BoundingBox const &);
/*10*/ virtual void generateBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, class Block const &, class Block const &, bool);
/*11*/ virtual void addHardcodedSpawnAreas(class LevelChunk &) const;
/*12*/ virtual int generateHeightAtPosition(class BlockPos const &, class Dimension &, class BlockVolume &, class std::unordered_map<class ChunkPos, std::unique_ptr<std::vector<short>>, struct std::hash<class ChunkPos>, struct std::equal_to<class ChunkPos>, class std::allocator<struct std::pair<class ChunkPos const, std::unique_ptr<std::vector<short>>>>> &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREPIECE
#endif
MCAPI class BlockPos _getWorldPos(int, int, int);
MCAPI bool edgesLiquid(class BlockSource &, class BoundingBox const &);
MCAPI void generateAirBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int);
MCAPI void generateBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, bool, class Random &, class BlockSelector const &);
MCAPI class Block const & getBlock(class BlockSource &, int, int, int, class BoundingBox const &);
MCAPI unsigned short getOrientationData(class Block const *, unsigned short);
MCAPI int getWorldY(int);
MCAPI bool isAboveGround(int, int, int, class BlockSource &);
MCAPI void maybeGenerateBlock(class BlockSource &, class BoundingBox const &, class Random &, float, int, int, int, class Block const &);
MCAPI static class StructurePiece * findCollisionPiece(std::vector<std::unique_ptr<class StructurePiece>> const &, class BoundingBox const &);
};