LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/StructurePoolElement.hpp
2022-09-21 19:47:03 +08:00

45 lines
2.8 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class StructurePoolElement {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREPOOLELEMENT
public:
class StructurePoolElement& operator=(class StructurePoolElement const &) = delete;
StructurePoolElement(class StructurePoolElement const &) = delete;
StructurePoolElement() = delete;
#endif
public:
/*0*/ virtual class BlockPos getSize(enum Rotation) const;
/*1*/ virtual std::vector<class JigsawBlockInfo> getJigsawMarkers(class BlockPos, enum Rotation) const;
/*2*/ virtual std::vector<class JigsawBlockInfo> getJigsawMarkers(class BlockPos, class LegacyStructureSettings &, class BlockSource *) const;
/*3*/ virtual class BoundingBox getBoundingBox(class BlockPos, enum Rotation) const;
/*4*/ virtual void setProjection(enum Projection);
/*5*/ virtual enum Projection getProjection() const;
/*6*/ virtual enum PostProcessSettings getPostProcessSettings() const;
/*7*/ virtual bool place(class BlockSource &, class BlockPos, enum Rotation, class BoundingBox, class Random &, class std::unordered_map<class BlockPos, class std::optional<struct ActorDefinitionIdentifier>, struct std::hash<class BlockPos>, struct std::equal_to<class BlockPos>, class std::allocator<struct std::pair<class BlockPos const, class std::optional<struct ActorDefinitionIdentifier>>>> &, class BlockPos) const;
/*8*/ virtual void placeActors(class BlockSource &, class BlockPos, enum Rotation, class Random &) const;
/*9*/ virtual void handleJigsawBlock(class BlockSource &, class JigsawBlockInfo &, class LegacyStructureSettings &) const;
/*10*/ virtual void handleDataMarker(class BlockSource &, class BlockPos, std::string, class std::unordered_map<class BlockPos, class std::optional<struct ActorDefinitionIdentifier>, struct std::hash<class BlockPos>, struct std::equal_to<class BlockPos>, class std::allocator<struct std::pair<class BlockPos const, class std::optional<struct ActorDefinitionIdentifier>>>> &) const;
/*11*/ virtual bool isValid() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREPOOLELEMENT
#endif
MCAPI StructurePoolElement(class StructureManager &, std::string const &, enum Projection, enum PostProcessSettings);
MCAPI StructurePoolElement(class StructureManager &, std::string const &, std::vector<std::unique_ptr<class StructurePoolBlockRule>> const *, std::vector<std::unique_ptr<class StructurePoolBlockTagRule>> const *, std::vector<std::unique_ptr<class StructurePoolActorRule>> const *, enum Projection, enum PostProcessSettings);
//private:
MCAPI class StructurePoolElement::LazyTemplate const & _getTemplate() const;
private:
};