LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/SummonActorGoal.hpp
2022-09-21 19:47:03 +08:00

40 lines
1.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class SummonActorGoal {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SUMMONACTORGOAL
public:
class SummonActorGoal& operator=(class SummonActorGoal const &) = delete;
SummonActorGoal(class SummonActorGoal const &) = delete;
SummonActorGoal() = delete;
#endif
public:
/*0*/ virtual ~SummonActorGoal();
/*1*/ virtual bool canUse();
/*2*/ virtual bool canContinueToUse();
/*3*/ virtual void __unk_vfn_3();
/*4*/ virtual void start();
/*5*/ virtual void stop();
/*6*/ virtual void tick();
/*7*/ virtual void appendDebugInfo(std::string &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SUMMONACTORGOAL
#endif
//private:
MCAPI void _createSpellEntity(float, float, float, float, float, int, struct ActorDefinitionIdentifier) const;
MCAPI int _selectBestSpell(class Actor &) const;
private:
};