mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "GameMode.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class SurvivalMode : public GameMode {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SURVIVALMODE
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public:
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class SurvivalMode& operator=(class SurvivalMode const &) = delete;
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SurvivalMode(class SurvivalMode const &) = delete;
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SurvivalMode() = delete;
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#endif
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public:
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/*0*/ virtual ~SurvivalMode();
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/*1*/ virtual bool startDestroyBlock(class BlockPos const &, unsigned char, bool &);
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/*2*/ virtual bool destroyBlock(class BlockPos const &, unsigned char);
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/*5*/ virtual void startBuildBlock(class BlockPos const &, unsigned char);
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/*6*/ virtual bool buildBlock(class BlockPos const &, unsigned char);
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/*9*/ virtual void tick();
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/*11*/ virtual bool useItem(class ItemStack &);
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/*12*/ virtual bool useItemOn(class ItemStack &, class BlockPos const &, unsigned char, class Vec3 const &, class Block const *);
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/*13*/ virtual bool interact(class Actor &, class Vec3 const &);
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/*14*/ virtual bool attack(class Actor &);
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/*16*/ virtual void setTrialMode(bool);
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/*17*/ virtual bool isInTrialMode();
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/*18*/ virtual void registerUpsellScreenCallback(class std::function<void (bool)>);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SURVIVALMODE
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#endif
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//private:
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MCAPI void _messagePlayers(std::string);
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MCAPI void _showTrialReminder(bool);
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private:
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MCAPI static bool mTrialHasEnded;
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}; |