LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/SurvivalMode.hpp
2022-09-21 19:47:03 +08:00

47 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "GameMode.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class SurvivalMode : public GameMode {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SURVIVALMODE
public:
class SurvivalMode& operator=(class SurvivalMode const &) = delete;
SurvivalMode(class SurvivalMode const &) = delete;
SurvivalMode() = delete;
#endif
public:
/*0*/ virtual ~SurvivalMode();
/*1*/ virtual bool startDestroyBlock(class BlockPos const &, unsigned char, bool &);
/*2*/ virtual bool destroyBlock(class BlockPos const &, unsigned char);
/*5*/ virtual void startBuildBlock(class BlockPos const &, unsigned char);
/*6*/ virtual bool buildBlock(class BlockPos const &, unsigned char);
/*9*/ virtual void tick();
/*11*/ virtual bool useItem(class ItemStack &);
/*12*/ virtual bool useItemOn(class ItemStack &, class BlockPos const &, unsigned char, class Vec3 const &, class Block const *);
/*13*/ virtual bool interact(class Actor &, class Vec3 const &);
/*14*/ virtual bool attack(class Actor &);
/*16*/ virtual void setTrialMode(bool);
/*17*/ virtual bool isInTrialMode();
/*18*/ virtual void registerUpsellScreenCallback(class std::function<void (bool)>);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SURVIVALMODE
#endif
//private:
MCAPI void _messagePlayers(std::string);
MCAPI void _showTrialReminder(bool);
private:
MCAPI static bool mTrialHasEnded;
};