LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/SwamplandHut.hpp
2022-09-21 19:47:03 +08:00

37 lines
1.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "StructurePiece.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class SwamplandHut : public StructurePiece {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SWAMPLANDHUT
public:
class SwamplandHut& operator=(class SwamplandHut const &) = delete;
SwamplandHut(class SwamplandHut const &) = delete;
SwamplandHut() = delete;
#endif
public:
/*0*/ virtual ~SwamplandHut();
/*3*/ virtual enum StructurePieceType getType() const;
/*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
/*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &);
/*11*/ virtual void addHardcodedSpawnAreas(class LevelChunk &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SWAMPLANDHUT
#endif
//protected:
MCAPI void placeCauldron(class BlockSource &, class Random &, int, int, int, class BoundingBox const &);
protected:
};