LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/TheEndDimension.hpp
2022-09-21 19:47:03 +08:00

45 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class TheEndDimension {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_THEENDDIMENSION
public:
class TheEndDimension& operator=(class TheEndDimension const &) = delete;
TheEndDimension(class TheEndDimension const &) = delete;
TheEndDimension() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_THEENDDIMENSION
MCVAPI class std::tuple<std::unique_ptr<class ChunkSource>, class WorldGenerator *> createGenerator();
MCVAPI void deserialize(class CompoundTag const &);
MCVAPI float getCloudHeight() const;
MCVAPI int getDefaultBiome() const;
MCVAPI class BlockPos getSpawnPos() const;
MCVAPI int getSpawnYPosition() const;
MCVAPI float getSunIntensity(float, class Vec3 const &, float) const;
MCVAPI float getTimeOfDay(int, float) const;
MCVAPI bool hasGround() const;
MCVAPI void init();
MCVAPI bool isDay() const;
MCVAPI bool isFoggyAt(int, int) const;
MCVAPI bool isNaturalDimension() const;
MCVAPI bool isValidSpawn(int, int) const;
MCVAPI bool mayRespawnViaBed() const;
MCVAPI void serialize(class CompoundTag &) const;
MCVAPI void startLeaveGame();
MCVAPI void tick();
MCVAPI class Vec3 translatePosAcrossDimension(class Vec3 const &, class AutomaticID<class Dimension, int>) const;
#endif
};