LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/TrailSystem.hpp
2022-09-21 19:47:03 +08:00

34 lines
868 B
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class TrailSystem {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_TRAILSYSTEM
public:
class TrailSystem& operator=(class TrailSystem const &) = delete;
TrailSystem(class TrailSystem const &) = delete;
TrailSystem() = delete;
#endif
public:
/*0*/ virtual ~TrailSystem();
/*1*/ virtual void tick(class EntityRegistry &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_TRAILSYSTEM
#endif
//private:
MCAPI struct TrailSystem::BlockPositions _calculateBlockSpawnPositions(class Actor &, class Vec3 &);
MCAPI void _tickComponent(class EntityContext &, class FlagComponent<struct ActorTickedFlag> &, class ActorComponent &, class TrailComponent &);
private:
};