mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
34 lines
868 B
C++
34 lines
868 B
C++
// This Header is auto generated by BDSLiteLoader Toolchain
|
|
#pragma once
|
|
#define AUTO_GENERATED
|
|
#include "../Global.h"
|
|
|
|
#define BEFORE_EXTRA
|
|
|
|
#undef BEFORE_EXTRA
|
|
|
|
class TrailSystem {
|
|
|
|
#define AFTER_EXTRA
|
|
|
|
#undef AFTER_EXTRA
|
|
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_TRAILSYSTEM
|
|
public:
|
|
class TrailSystem& operator=(class TrailSystem const &) = delete;
|
|
TrailSystem(class TrailSystem const &) = delete;
|
|
TrailSystem() = delete;
|
|
#endif
|
|
|
|
public:
|
|
/*0*/ virtual ~TrailSystem();
|
|
/*1*/ virtual void tick(class EntityRegistry &);
|
|
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_TRAILSYSTEM
|
|
#endif
|
|
|
|
//private:
|
|
MCAPI struct TrailSystem::BlockPositions _calculateBlockSpawnPositions(class Actor &, class Vec3 &);
|
|
MCAPI void _tickComponent(class EntityContext &, class FlagComponent<struct ActorTickedFlag> &, class ActorComponent &, class TrailComponent &);
|
|
|
|
private:
|
|
|
|
}; |