LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/VanillaBiomes.hpp
2022-09-21 19:47:03 +08:00

107 lines
4.6 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class VanillaBiomes {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLABIOMES
public:
class VanillaBiomes& operator=(class VanillaBiomes const &) = delete;
VanillaBiomes(class VanillaBiomes const &) = delete;
VanillaBiomes() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLABIOMES
#endif
MCAPI static struct BiomeHeight const HEIGHTS_BEACH;
MCAPI static struct BiomeHeight const HEIGHTS_DEEP_OCEAN;
MCAPI static struct BiomeHeight const HEIGHTS_EXTREME;
MCAPI static struct BiomeHeight const HEIGHTS_HIGHLANDS;
MCAPI static struct BiomeHeight const HEIGHTS_LOWLANDS;
MCAPI static struct BiomeHeight const HEIGHTS_MOUNTAINS;
MCAPI static struct BiomeHeight const HEIGHTS_MUSHROOM;
MCAPI static struct BiomeHeight const HEIGHTS_OCEAN;
MCAPI static struct BiomeHeight const HEIGHTS_RIVER;
MCAPI static struct BiomeHeight const HEIGHTS_STONE_BEACH;
MCAPI static struct BiomeHeight const HEIGHTS_SWAMPLAND;
MCAPI static struct BiomeHeight const HEIGHTS_TAIGA;
MCAPI static class Color const SWAMP_WATER_COLOR;
MCAPI static class Color const WATER_FOG_COLOR_SWAMP;
MCAPI static void initBiomeComponents(class BiomeComponentFactory &);
MCAPI static void initBiomes(class BiomeRegistry &, struct SpawnSettings const &, class BaseGameVersion const &);
MCAPI static void initClientOnlyComponents(class BiomeRegistry &);
MCAPI static void initDefaultWorldGenComponents(class IWorldRegistriesProvider &);
MCAPI static void initSurfaceBuilders(class SurfaceBuilderRegistry &);
MCAPI static void initVanillaBiomeTypeComponent(class BiomeRegistry &);
MCAPI static class Biome * mBambooJungle;
MCAPI static class Biome * mBambooJungleHills;
MCAPI static class Biome * mBasaltDeltas;
MCAPI static class Biome * mBeaches;
MCAPI static class Biome * mBirchForest;
MCAPI static class Biome * mBirchForestHills;
MCAPI static class Biome * mColdBeach;
MCAPI static class Biome * mCrimsonForest;
MCAPI static class Biome * mDesert;
MCAPI static class Biome * mDesertHills;
MCAPI static class Biome * mExtremeHills;
MCAPI static class Biome * mExtremeHillsWithTrees;
MCAPI static class Biome * mForest;
MCAPI static class Biome * mForestHills;
MCAPI static class Biome * mFrozenRiver;
MCAPI static class Biome * mIceFlats;
MCAPI static class Biome * mIceFlatsMutated;
MCAPI static class Biome * mIceMountains;
MCAPI static class Biome * mJungle;
MCAPI static class Biome * mJungleEdge;
MCAPI static class Biome * mJungleHills;
MCAPI static class Biome * mMesa;
MCAPI static class Biome * mMesaClearRock;
MCAPI static class Biome * mMesaRock;
MCAPI static class Biome * mMushroomIsland;
MCAPI static class Biome * mMushroomIslandShore;
MCAPI static class Biome * mNether;
MCAPI static class Biome * mOcean;
MCAPI static class Biome * mOceanCold;
MCAPI static class Biome * mOceanColdDeep;
MCAPI static class Biome * mOceanDeep;
MCAPI static class Biome * mOceanFrozen;
MCAPI static class Biome * mOceanFrozenDeep;
MCAPI static class Biome * mOceanLukewarm;
MCAPI static class Biome * mOceanLukewarmDeep;
MCAPI static class Biome * mOceanWarm;
MCAPI static class Biome * mOceanWarmDeep;
MCAPI static class Biome * mPlains;
MCAPI static class Biome * mPlainsMutated;
MCAPI static class std::set<int, struct std::less<int>, class std::allocator<int>> mPlayerValidSpawns;
MCAPI static class Biome * mRedwoodTaiga;
MCAPI static class Biome * mRedwoodTaigaHills;
MCAPI static class Biome * mRiver;
MCAPI static class Biome * mRoofedForest;
MCAPI static class Biome * mRoofedForestMutated;
MCAPI static class Biome * mSavanna;
MCAPI static class Biome * mSavannaMutated;
MCAPI static class Biome * mSavannaRock;
MCAPI static class Biome * mSavannaRockMutated;
MCAPI static class Biome * mSky;
MCAPI static class Biome * mSmallerExtremeHills;
MCAPI static class Biome * mSoulsandValley;
MCAPI static class Biome * mStoneBeach;
MCAPI static class Biome * mSwampland;
MCAPI static class Biome * mSwamplandMutated;
MCAPI static class Biome * mTaiga;
MCAPI static class Biome * mTaigaCold;
MCAPI static class Biome * mTaigaColdHills;
MCAPI static class Biome * mTaigaColdMutated;
MCAPI static class Biome * mTaigaHills;
MCAPI static class Biome * mWarpedForest;
};