mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
107 lines
4.6 KiB
C++
107 lines
4.6 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class VanillaBiomes {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLABIOMES
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public:
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class VanillaBiomes& operator=(class VanillaBiomes const &) = delete;
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VanillaBiomes(class VanillaBiomes const &) = delete;
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VanillaBiomes() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLABIOMES
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#endif
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MCAPI static struct BiomeHeight const HEIGHTS_BEACH;
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MCAPI static struct BiomeHeight const HEIGHTS_DEEP_OCEAN;
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MCAPI static struct BiomeHeight const HEIGHTS_EXTREME;
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MCAPI static struct BiomeHeight const HEIGHTS_HIGHLANDS;
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MCAPI static struct BiomeHeight const HEIGHTS_LOWLANDS;
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MCAPI static struct BiomeHeight const HEIGHTS_MOUNTAINS;
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MCAPI static struct BiomeHeight const HEIGHTS_MUSHROOM;
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MCAPI static struct BiomeHeight const HEIGHTS_OCEAN;
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MCAPI static struct BiomeHeight const HEIGHTS_RIVER;
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MCAPI static struct BiomeHeight const HEIGHTS_STONE_BEACH;
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MCAPI static struct BiomeHeight const HEIGHTS_SWAMPLAND;
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MCAPI static struct BiomeHeight const HEIGHTS_TAIGA;
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MCAPI static class Color const SWAMP_WATER_COLOR;
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MCAPI static class Color const WATER_FOG_COLOR_SWAMP;
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MCAPI static void initBiomeComponents(class BiomeComponentFactory &);
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MCAPI static void initBiomes(class BiomeRegistry &, struct SpawnSettings const &, class BaseGameVersion const &);
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MCAPI static void initClientOnlyComponents(class BiomeRegistry &);
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MCAPI static void initDefaultWorldGenComponents(class IWorldRegistriesProvider &);
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MCAPI static void initSurfaceBuilders(class SurfaceBuilderRegistry &);
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MCAPI static void initVanillaBiomeTypeComponent(class BiomeRegistry &);
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MCAPI static class Biome * mBambooJungle;
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MCAPI static class Biome * mBambooJungleHills;
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MCAPI static class Biome * mBasaltDeltas;
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MCAPI static class Biome * mBeaches;
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MCAPI static class Biome * mBirchForest;
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MCAPI static class Biome * mBirchForestHills;
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MCAPI static class Biome * mColdBeach;
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MCAPI static class Biome * mCrimsonForest;
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MCAPI static class Biome * mDesert;
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MCAPI static class Biome * mDesertHills;
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MCAPI static class Biome * mExtremeHills;
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MCAPI static class Biome * mExtremeHillsWithTrees;
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MCAPI static class Biome * mForest;
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MCAPI static class Biome * mForestHills;
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MCAPI static class Biome * mFrozenRiver;
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MCAPI static class Biome * mIceFlats;
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MCAPI static class Biome * mIceFlatsMutated;
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MCAPI static class Biome * mIceMountains;
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MCAPI static class Biome * mJungle;
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MCAPI static class Biome * mJungleEdge;
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MCAPI static class Biome * mJungleHills;
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MCAPI static class Biome * mMesa;
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MCAPI static class Biome * mMesaClearRock;
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MCAPI static class Biome * mMesaRock;
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MCAPI static class Biome * mMushroomIsland;
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MCAPI static class Biome * mMushroomIslandShore;
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MCAPI static class Biome * mNether;
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MCAPI static class Biome * mOcean;
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MCAPI static class Biome * mOceanCold;
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MCAPI static class Biome * mOceanColdDeep;
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MCAPI static class Biome * mOceanDeep;
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MCAPI static class Biome * mOceanFrozen;
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MCAPI static class Biome * mOceanFrozenDeep;
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MCAPI static class Biome * mOceanLukewarm;
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MCAPI static class Biome * mOceanLukewarmDeep;
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MCAPI static class Biome * mOceanWarm;
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MCAPI static class Biome * mOceanWarmDeep;
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MCAPI static class Biome * mPlains;
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MCAPI static class Biome * mPlainsMutated;
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MCAPI static class std::set<int, struct std::less<int>, class std::allocator<int>> mPlayerValidSpawns;
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MCAPI static class Biome * mRedwoodTaiga;
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MCAPI static class Biome * mRedwoodTaigaHills;
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MCAPI static class Biome * mRiver;
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MCAPI static class Biome * mRoofedForest;
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MCAPI static class Biome * mRoofedForestMutated;
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MCAPI static class Biome * mSavanna;
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MCAPI static class Biome * mSavannaMutated;
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MCAPI static class Biome * mSavannaRock;
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MCAPI static class Biome * mSavannaRockMutated;
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MCAPI static class Biome * mSky;
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MCAPI static class Biome * mSmallerExtremeHills;
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MCAPI static class Biome * mSoulsandValley;
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MCAPI static class Biome * mStoneBeach;
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MCAPI static class Biome * mSwampland;
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MCAPI static class Biome * mSwamplandMutated;
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MCAPI static class Biome * mTaiga;
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MCAPI static class Biome * mTaigaCold;
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MCAPI static class Biome * mTaigaColdHills;
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MCAPI static class Biome * mTaigaColdMutated;
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MCAPI static class Biome * mTaigaHills;
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MCAPI static class Biome * mWarpedForest;
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}; |