mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class VanillaGameModuleServer {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLAGAMEMODULESERVER
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public:
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class VanillaGameModuleServer& operator=(class VanillaGameModuleServer const &) = delete;
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VanillaGameModuleServer(class VanillaGameModuleServer const &) = delete;
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VanillaGameModuleServer() = delete;
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#endif
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public:
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/*0*/ virtual ~VanillaGameModuleServer();
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/*1*/ virtual void init(class ServerInstance &, class Level &);
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/*2*/ virtual void initializeBehaviorStack(class GameRules const &, class ResourcePackRepository &, class ResourcePackStack &, class BaseGameVersion const &);
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/*3*/ virtual void configureLevel(class Level &, class ResourcePackManager &, class BaseGameVersion const &);
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/*4*/ virtual void __unk_vfn_4();
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/*5*/ virtual void __unk_vfn_5();
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/*6*/ virtual void __unk_vfn_6();
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/*7*/ virtual void setupCommands(class CommandRegistry &);
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/*8*/ virtual void configureServerNetworkHandler(class ServerInstance &, class ServerNetworkHandler &);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLAGAMEMODULESERVER
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MCVAPI void configureDocumentation(class IGameModuleDocumentation &);
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MCVAPI void configureNewPlayer(class Player &);
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MCVAPI void tick();
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#endif
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//private:
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MCAPI void _configureWorldGen(class IWorldRegistriesProvider &, struct SpawnSettings const &, class ResourcePackManager &, class BaseGameVersion const &);
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private:
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}; |