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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
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28 lines
1.2 KiB
C++
28 lines
1.2 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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namespace VanillaLevelChunkUpgrade {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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MCAPI bool addBiomeSpecificVillageSkins(class CompoundTag &, class BlockSource &);
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MCAPI bool convertOcelotTagToCat(class CompoundTag &);
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MCAPI bool convertVillagerV1TagToV2(class CompoundTag &);
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MCAPI bool convertVillagerV2TagToV1(class CompoundTag &);
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MCAPI bool convertZombieVillagerV1TagToV2(class CompoundTag &);
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MCAPI bool convertZombieVillagerV2TagToV1(class CompoundTag &);
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MCAPI void fixBlockStatesOnChunkBorderAxis(class BlockSource &, class LevelChunk const &, unsigned char, class BlockPos, enum VanillaLevelChunkUpgrade::Axis);
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MCAPI void fixStemBlockStates(class BlockSource &, class BlockPos, class Block const &);
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MCAPI void fixUselessDynamicWater(class LevelChunk &, class BlockSource &);
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MCAPI void fixWallBlockStates(class BlockSource &, class BlockPos);
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MCAPI std::string const & getV1CareerFromDefinitionsList(class ListTag const *);
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MCAPI void upgradeLevelChunk(class LevelChunk &, class BlockSource &);
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}; |