LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/VillagerBase.hpp
2022-09-21 19:47:03 +08:00

68 lines
2.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Mob.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class VillagerBase : public Mob {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_VILLAGERBASE
public:
class VillagerBase& operator=(class VillagerBase const &) = delete;
VillagerBase(class VillagerBase const &) = delete;
VillagerBase() = delete;
#endif
public:
/*4*/ virtual void reloadComponents(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~VillagerBase();
/*30*/ virtual void __unk_vfn_30();
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*121*/ virtual void __unk_vfn_121();
/*129*/ virtual void onLightningHit();
/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
/*169*/ virtual void __unk_vfn_169();
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
/*246*/ virtual void __unk_vfn_246();
/*256*/ virtual void _onSizeUpdated();
/*257*/ virtual void __unk_vfn_257();
/*290*/ virtual void __unk_vfn_290();
/*300*/ virtual void __unk_vfn_300();
/*332*/ virtual void __unk_vfn_332();
/*340*/ virtual void _serverAiMobStep();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_VILLAGERBASE
MCVAPI bool interactPreventDefault();
MCVAPI bool useNewAi() const;
#endif
MCAPI VillagerBase(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
MCAPI void consumeLoveFood();
MCAPI int getBreedingStackIndex() const;
//private:
MCAPI void _addParticlesAroundSelf(enum ParticleType);
private:
};