mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "BlockSourceListener.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class Weather : public BlockSourceListener {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WEATHER
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public:
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class Weather& operator=(class Weather const &) = delete;
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Weather(class Weather const &) = delete;
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Weather() = delete;
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#endif
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public:
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/*0*/ virtual ~Weather();
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/*1*/ virtual void __unk_vfn_1();
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/*2*/ virtual void __unk_vfn_2();
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/*3*/ virtual void __unk_vfn_3();
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/*4*/ virtual void __unk_vfn_4();
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/*6*/ virtual void __unk_vfn_6();
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/*8*/ virtual void __unk_vfn_8();
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/*9*/ virtual void __unk_vfn_9();
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/*10*/ virtual void __unk_vfn_10();
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/*11*/ virtual class Particle * addParticle(enum ParticleType, class Vec3 const &, class Vec3 const &, int, class CompoundTag const *, bool);
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/*12*/ virtual void __unk_vfn_12();
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/*13*/ virtual void __unk_vfn_13();
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/*14*/ virtual void __unk_vfn_14();
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/*15*/ virtual void __unk_vfn_15();
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/*16*/ virtual void __unk_vfn_16();
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/*17*/ virtual void __unk_vfn_17();
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/*18*/ virtual void __unk_vfn_18();
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/*19*/ virtual void __unk_vfn_19();
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/*20*/ virtual void __unk_vfn_20();
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/*21*/ virtual void __unk_vfn_21();
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/*22*/ virtual void __unk_vfn_22();
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/*23*/ virtual void __unk_vfn_23();
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/*24*/ virtual void __unk_vfn_24();
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/*25*/ virtual void __unk_vfn_25();
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/*26*/ virtual void levelEvent(enum LevelEvent, class Vec3 const &, int);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WEATHER
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#endif
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MCAPI int calcRainCycleTime() const;
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MCAPI int calcRainDuration() const;
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MCAPI int calcSnowBlockDepth(class BlockSource &, class BlockPos const &, int) const;
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MCAPI bool canPlaceTopSnow(class BlockSource &, class BlockPos const &, bool, bool, int *) const;
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MCAPI bool isPrecipitatingAt(class BlockSource &, class BlockPos const &) const;
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MCAPI bool isRainingAt(class BlockSource &, class BlockPos const &) const;
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MCAPI bool isSnowingAt(class BlockSource &, class BlockPos const &) const;
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MCAPI void rebuildTopSnowToDepth(class BlockSource &, class BlockPos const &, int);
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MCAPI void serverTick();
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MCAPI bool tryToPlaceTopSnow(class BlockSource &, class BlockPos const &, bool, bool);
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//private:
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MCAPI void _notifyWeatherChangedEvent(class LevelData const &) const;
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private:
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}; |