LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/Weather.hpp
2022-09-21 19:47:03 +08:00

67 lines
2.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockSourceListener.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class Weather : public BlockSourceListener {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WEATHER
public:
class Weather& operator=(class Weather const &) = delete;
Weather(class Weather const &) = delete;
Weather() = delete;
#endif
public:
/*0*/ virtual ~Weather();
/*1*/ virtual void __unk_vfn_1();
/*2*/ virtual void __unk_vfn_2();
/*3*/ virtual void __unk_vfn_3();
/*4*/ virtual void __unk_vfn_4();
/*6*/ virtual void __unk_vfn_6();
/*8*/ virtual void __unk_vfn_8();
/*9*/ virtual void __unk_vfn_9();
/*10*/ virtual void __unk_vfn_10();
/*11*/ virtual class Particle * addParticle(enum ParticleType, class Vec3 const &, class Vec3 const &, int, class CompoundTag const *, bool);
/*12*/ virtual void __unk_vfn_12();
/*13*/ virtual void __unk_vfn_13();
/*14*/ virtual void __unk_vfn_14();
/*15*/ virtual void __unk_vfn_15();
/*16*/ virtual void __unk_vfn_16();
/*17*/ virtual void __unk_vfn_17();
/*18*/ virtual void __unk_vfn_18();
/*19*/ virtual void __unk_vfn_19();
/*20*/ virtual void __unk_vfn_20();
/*21*/ virtual void __unk_vfn_21();
/*22*/ virtual void __unk_vfn_22();
/*23*/ virtual void __unk_vfn_23();
/*24*/ virtual void __unk_vfn_24();
/*25*/ virtual void __unk_vfn_25();
/*26*/ virtual void levelEvent(enum LevelEvent, class Vec3 const &, int);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WEATHER
#endif
MCAPI int calcRainCycleTime() const;
MCAPI int calcRainDuration() const;
MCAPI int calcSnowBlockDepth(class BlockSource &, class BlockPos const &, int) const;
MCAPI bool canPlaceTopSnow(class BlockSource &, class BlockPos const &, bool, bool, int *) const;
MCAPI bool isPrecipitatingAt(class BlockSource &, class BlockPos const &) const;
MCAPI bool isRainingAt(class BlockSource &, class BlockPos const &) const;
MCAPI bool isSnowingAt(class BlockSource &, class BlockPos const &) const;
MCAPI void rebuildTopSnowToDepth(class BlockSource &, class BlockPos const &, int);
MCAPI void serverTick();
MCAPI bool tryToPlaceTopSnow(class BlockSource &, class BlockPos const &, bool, bool);
//private:
MCAPI void _notifyWeatherChangedEvent(class LevelData const &) const;
private:
};