LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/WitherBoss.hpp
2022-09-21 19:47:03 +08:00

87 lines
3.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Monster.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class WitherBoss : public Monster {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WITHERBOSS
public:
class WitherBoss& operator=(class WitherBoss const &) = delete;
WitherBoss(class WitherBoss const &) = delete;
WitherBoss() = delete;
#endif
public:
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
/*2*/ virtual void reloadHardcodedClient(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~WitherBoss();
/*11*/ virtual void remove();
/*17*/ virtual class Vec3 getFiringPos() const;
/*30*/ virtual void __unk_vfn_30();
/*44*/ virtual bool startRiding(class Actor &);
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*71*/ virtual void makeStuckInBlock(float);
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*121*/ virtual void __unk_vfn_121();
/*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const;
/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
/*169*/ virtual void __unk_vfn_169();
/*173*/ virtual void causeFallDamage(float);
/*182*/ virtual void __unk_vfn_182();
/*197*/ virtual bool canBeAffected(class MobEffectInstance const &) const;
/*198*/ virtual bool canBeAffectedByArrow(class MobEffectInstance const &) const;
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*233*/ virtual void die(class ActorDamageSource const &);
/*238*/ virtual void __unk_vfn_238();
/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
/*246*/ virtual void __unk_vfn_246();
/*257*/ virtual void __unk_vfn_257();
/*272*/ virtual bool hurtEffects(class ActorDamageSource const &, int, bool, bool);
/*278*/ virtual void aiStep();
/*290*/ virtual void __unk_vfn_290();
/*300*/ virtual void __unk_vfn_300();
/*305*/ virtual int getArmorValue();
/*332*/ virtual void __unk_vfn_332();
/*339*/ virtual void newServerAiStep();
/*348*/ virtual void __unk_vfn_348();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WITHERBOSS
#endif
MCAPI WitherBoss(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
MCAPI bool getAerialAttack() const;
MCAPI struct ActorUniqueID getAlternativeTarget(int);
MCAPI class Vec3 getHeadPos(int) const;
MCAPI void setAerialAttack(bool);
MCAPI void setAlternativeTarget(int, struct ActorUniqueID);
MCAPI void setInvulnerableTicks(int);
MCAPI static class mce::UUID const MAX_HEALTH_CAP_UUID;
MCAPI static bool canDestroy(class Block const &);
//private:
MCAPI void _performRangedAttack(int, class Actor &);
MCAPI void _performRangedAttack(int, class Vec3 const &, bool);
MCAPI bool canShoot();
private:
};