LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/WitherSkull.hpp
2022-09-21 19:47:03 +08:00

56 lines
1.8 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Fireball.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class WitherSkull : public Fireball {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WITHERSKULL
public:
class WitherSkull& operator=(class WitherSkull const &) = delete;
WitherSkull(class WitherSkull const &) = delete;
WitherSkull() = delete;
#endif
public:
/*3*/ virtual void initializeComponents(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~WitherSkull();
/*30*/ virtual void __unk_vfn_30();
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*87*/ virtual bool isPickable();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*96*/ virtual bool isOnFire() const;
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*121*/ virtual void __unk_vfn_121();
/*169*/ virtual void __unk_vfn_169();
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*218*/ virtual bool canDestroyBlock(class Block const &) const;
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
/*246*/ virtual void __unk_vfn_246();
/*257*/ virtual void __unk_vfn_257();
/*258*/ virtual float getInertia();
/*259*/ virtual void __unk_vfn_259();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WITHERSKULL
MCVAPI bool shouldBurn();
#endif
};