LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/Wolf.hpp
2022-09-21 19:47:03 +08:00

69 lines
2.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Animal.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class Wolf : public Animal {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WOLF
public:
class Wolf& operator=(class Wolf const &) = delete;
Wolf(class Wolf const &) = delete;
Wolf() = delete;
#endif
public:
/*7*/ virtual ~Wolf();
/*30*/ virtual void __unk_vfn_30();
/*39*/ virtual void normalTick();
/*45*/ virtual void addRider(class Actor &);
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*110*/ virtual void setSitting(bool);
/*121*/ virtual void __unk_vfn_121();
/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
/*157*/ virtual bool load(class CompoundTag const &, class DataLoadHelper &);
/*169*/ virtual void __unk_vfn_169();
/*177*/ virtual void onSynchedDataUpdate(int);
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
/*246*/ virtual void __unk_vfn_246();
/*257*/ virtual void __unk_vfn_257();
/*265*/ virtual enum LevelSoundEvent getAmbientSound();
/*290*/ virtual void __unk_vfn_290();
/*298*/ virtual bool isAlliedTo(class Mob *);
/*299*/ virtual bool doHurtTarget(class Actor *);
/*300*/ virtual void __unk_vfn_300();
/*325*/ virtual void onBorn(class Actor &, class Actor &);
/*332*/ virtual void __unk_vfn_332();
/*339*/ virtual void newServerAiStep();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WOLF
#endif
//private:
MCAPI void _avoidSnowBury();
MCAPI void _updateTintColor();
private:
};