LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/WoodlandMansionStart.hpp
2022-09-21 19:47:03 +08:00

37 lines
1.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class WoodlandMansionStart {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WOODLANDMANSIONSTART
public:
class WoodlandMansionStart& operator=(class WoodlandMansionStart const &) = delete;
WoodlandMansionStart(class WoodlandMansionStart const &) = delete;
WoodlandMansionStart() = delete;
#endif
public:
/*0*/ virtual ~WoodlandMansionStart();
/*1*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
/*2*/ virtual void __unk_vfn_2();
/*3*/ virtual enum StructureFeatureType getType() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WOODLANDMANSIONSTART
#endif
//private:
MCAPI void _create(class Dimension &, class OverworldGenerator &, class Random &, int, int);
MCAPI void _fillCobblestone(class BlockPos const &, class BlockSource &, class BoundingBox const &);
MCAPI void _makeStairs(class BlockPos const &, class Block const &, unsigned char, unsigned char, class BlockSource &, class BoundingBox const &);
private:
};