LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/WorldGenerator.hpp
2022-09-21 19:47:03 +08:00

36 lines
1.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class WorldGenerator {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WORLDGENERATOR
public:
class WorldGenerator& operator=(class WorldGenerator const &) = delete;
WorldGenerator(class WorldGenerator const &) = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WORLDGENERATOR
MCVAPI void addHardcodedSpawnAreas(class LevelChunk &);
MCVAPI void debugRender();
#endif
MCAPI WorldGenerator();
MCAPI class std::optional<class BlockPos> searchForBiome(class std::set<int, struct std::less<int>, class std::allocator<int>> const &, int) const;
MCAPI static enum StructureFeatureType getFeatureId(std::string const &);
MCAPI static class gsl::basic_string_span<char const, -1> getFeatureName(enum StructureFeatureType);
//protected:
MCAPI class BlockPos _searchForValidBiome() const;
protected:
};