mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class WorldGenerator {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WORLDGENERATOR
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public:
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class WorldGenerator& operator=(class WorldGenerator const &) = delete;
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WorldGenerator(class WorldGenerator const &) = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WORLDGENERATOR
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MCVAPI void addHardcodedSpawnAreas(class LevelChunk &);
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MCVAPI void debugRender();
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#endif
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MCAPI WorldGenerator();
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MCAPI class std::optional<class BlockPos> searchForBiome(class std::set<int, struct std::less<int>, class std::allocator<int>> const &, int) const;
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MCAPI static enum StructureFeatureType getFeatureId(std::string const &);
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MCAPI static class gsl::basic_string_span<char const, -1> getFeatureName(enum StructureFeatureType);
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//protected:
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MCAPI class BlockPos _searchForValidBiome() const;
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protected:
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}; |