LiteLoaderBDS-1.16.40/LiteLoader/include/llapi/mc/Item.hpp
2023-03-05 00:33:15 -08:00

195 lines
12 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"
#include "Json.hpp"
#define BEFORE_EXTRA
template<class T, class T1, int T2>
class SimpleServerNetId {
public:
SimpleServerNetId() = delete;
SimpleServerNetId(SimpleServerNetId const&) = delete;
SimpleServerNetId(SimpleServerNetId const&&) = delete;
};
#undef BEFORE_EXTRA
class Item {
#define AFTER_EXTRA
public:
inline std::string const & getFullItemName() const{
//ItemRegistry::registerItem Line25
return dAccess<std::string>(this,ll::offset::ITEM_getFullItemName);
};
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ITEM
public:
class Item& operator=(class Item const &) = delete;
Item(class Item const &) = delete;
Item() = delete;
#endif
public:
/*0*/ virtual ~Item();
/*1*/ virtual void tearDown();
/*2*/ virtual int getMaxUseDuration(class ItemInstance const *) const;
/*3*/ virtual int getMaxUseDuration(class ItemStack const *) const;
/*4*/ virtual bool isExperimental(class ItemDescriptor const *) const;
/*5*/ virtual void __unk_vfn_5();
/*6*/ virtual class Item & setMaxStackSize(unsigned char);
/*7*/ virtual class Item & setCategory(enum CreativeItemCategory);
/*8*/ virtual class Item & setStackedByData(bool);
/*9*/ virtual class Item & setMaxDamage(int);
/*10*/ virtual class Item & setHandEquipped();
/*11*/ virtual class Item & setUseAnimation(enum UseAnimation);
/*12*/ virtual class Item & setMaxUseDuration(int);
/*13*/ virtual class Item & setRequiresWorldBuilder(bool);
/*14*/ virtual class Item & setExplodable(bool);
/*15*/ virtual class Item & setFireResistant(bool);
/*16*/ virtual class Item & setIsGlint(bool);
/*17*/ virtual class Item & setShouldDespawn(bool);
/*18*/ virtual enum BlockShape getBlockShape() const;
/*19*/ virtual bool canBeDepleted() const;
/*20*/ virtual bool canDestroySpecial(class Block const &) const;
/*21*/ virtual int getLevelDataForAuxValue(int) const;
/*22*/ virtual bool isStackedByData() const;
/*23*/ virtual short getMaxDamage() const;
/*24*/ virtual int getAttackDamage() const;
/*25*/ virtual bool isHandEquipped() const;
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*28*/ virtual bool isFertilizer(int) const;
/*29*/ virtual bool isGlint(class ItemStackBase const &) const;
/*30*/ virtual bool isThrowable() const;
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual bool isWearableThroughLootTable(class CompoundTag const *) const;
/*34*/ virtual void __unk_vfn_34();
/*35*/ virtual bool isDestructive(int) const;
/*36*/ virtual bool isLiquidClipItem(int) const;
/*37*/ virtual void __unk_vfn_37();
/*38*/ virtual void appendFormattedHovertext(class ItemStackBase const &, class Level &, std::string &, bool) const;
/*39*/ virtual bool isValidRepairItem(class ItemStackBase const &, class ItemStackBase const &) const;
/*40*/ virtual int getEnchantSlot() const;
/*41*/ virtual int getEnchantValue() const;
/*42*/ virtual int getArmorValue() const;
/*43*/ virtual void __unk_vfn_43();
/*44*/ virtual bool isValidAuxValue(int) const;
/*45*/ virtual int getDamageChance(int) const;
/*46*/ virtual void __unk_vfn_46();
/*47*/ virtual void __unk_vfn_47();
/*48*/ virtual class Color getColor(class CompoundTag const *, class ItemDescriptor const &) const;
/*49*/ virtual void __unk_vfn_49();
/*50*/ virtual void __unk_vfn_50();
/*51*/ virtual void saveAdditionalData(class ItemStackBase const &, class CompoundTag &) const;
/*52*/ virtual void readAdditionalData(class ItemStackBase &, class CompoundTag const &) const;
/*53*/ virtual bool isTintable() const;
/*54*/ virtual int buildIdAux(short, class CompoundTag const *) const;
/*55*/ virtual class ItemDescriptor buildDescriptor(short, class CompoundTag const *) const;
/*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const;
/*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const;
/*58*/ virtual enum ItemUseMethod useTimeDepleted(class ItemStack &, class Level *, class Player *) const;
/*59*/ virtual void releaseUsing(class ItemStack &, class Player *, int) const;
/*60*/ virtual float getDestroySpeed(class ItemInstance const &, class Block const &) const;
/*61*/ virtual void hurtEnemy(class ItemInstance &, class Mob *, class Mob *) const;
/*62*/ virtual void hurtEnemy(class ItemStack &, class Mob *, class Mob *) const;
/*63*/ virtual bool mineBlock(class ItemInstance &, class Block const &, int, int, int, class Actor *) const;
/*64*/ virtual bool mineBlock(class ItemStack &, class Block const &, int, int, int, class Actor *) const;
/*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const;
/*66*/ virtual std::string buildEffectDescriptionName(class ItemStackBase const &) const;
/*67*/ virtual std::string buildCategoryDescriptionName() const;
/*68*/ virtual void readUserData(class ItemStackBase &, class IDataInput &, class ReadOnlyBinaryStream &) const;
/*69*/ virtual void writeUserData(class ItemStackBase const &, class IDataOutput &) const;
/*70*/ virtual unsigned char getMaxStackSize(class ItemDescriptor const &) const;
/*71*/ virtual bool inventoryTick(class ItemStack &, class Level &, class Actor &, int, bool) const;
/*72*/ virtual void refreshedInContainer(class ItemStackBase const &, class Level &) const;
/*73*/ virtual enum CooldownType getCooldownType() const;
/*74*/ virtual int getCooldownTime() const;
/*75*/ virtual void fixupOnLoad(class ItemStackBase &) const;
/*76*/ virtual void fixupOnLoad(class ItemStackBase &, class Level &) const;
/*77*/ virtual short getDamageValue(class CompoundTag const *) const;
/*78*/ virtual void setDamageValue(class ItemStackBase &, short) const;
/*79*/ virtual void __unk_vfn_79();
/*80*/ virtual void __unk_vfn_80();
/*81*/ virtual bool isSameItem(class ItemStackBase const &, class ItemStackBase const &) const;
/*82*/ virtual std::string getInteractText(class Player const &) const;
/*83*/ virtual int getAnimationFrameFor(class Mob *, bool, class ItemStack const *, bool) const;
/*84*/ virtual struct Brightness getLightEmission(int) const;
/*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const;
/*86*/ virtual int getIconYOffset() const;
/*87*/ virtual class Item & setIcon(std::string const &, int);
/*88*/ virtual class Item & setIcon(struct TextureUVCoordinateSet const &);
/*89*/ virtual class Item & setIconAtlas(std::string const &, int);
/*90*/ virtual void __unk_vfn_90();
/*91*/ virtual void playSoundIncrementally(class ItemInstance const &, class Mob &) const;
/*92*/ virtual void playSoundIncrementally(class ItemStack const &, class Mob &) const;
/*93*/ virtual std::string getAuxValuesDescription() const;
/*94*/ virtual bool _checkUseOnPermissions(class Actor &, class ItemInstance &, unsigned char const &, class BlockPos const &) const;
/*95*/ virtual bool _checkUseOnPermissions(class Actor &, class ItemStack &, unsigned char const &, class BlockPos const &) const;
/*96*/ virtual bool _calculatePlacePos(class ItemStack &, class Actor &, unsigned char &, class BlockPos &) const;
/*97*/ virtual void __unk_vfn_97();
/*98*/ virtual bool _useOn(class ItemInstance &, class Actor &, class BlockPos, unsigned char, float, float, float) const;
/*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ITEM
MCVAPI bool _calculatePlacePos(class ItemInstance &, class Actor &, unsigned char &, class BlockPos &) const;
MCVAPI bool canBeCharged() const;
MCVAPI bool canDestroyInCreative() const;
MCVAPI class Color getBaseColor(class ItemStack const &) const;
MCVAPI enum InHandUpdateType getInHandUpdateType(class Player const &, class ItemInstance const &, class ItemInstance const &, bool, bool) const;
MCVAPI enum InHandUpdateType getInHandUpdateType(class Player const &, class ItemStack const &, class ItemStack const &, bool, bool) const;
MCVAPI class Color getSecondaryColor(class ItemStack const &) const;
MCVAPI bool isArmor() const;
MCVAPI bool isComplex() const;
MCVAPI bool isDye() const;
MCVAPI bool isMultiColorTinted(class ItemStack const &) const;
MCVAPI bool isMusicDisk() const;
MCVAPI bool isPattern() const;
MCVAPI bool requiresInteract() const;
MCVAPI bool showsDurabilityInCreative() const;
MCVAPI bool uniqueAuxValues() const;
#endif
MCAPI Item(std::string const &, short);
MCAPI bool allowOffhand() const;
MCAPI std::string buildDescriptionName(class ItemStackBase const &) const;
MCAPI std::string const & getCommandName() const;
MCAPI std::string getSerializedName() const;
MCAPI bool initServer(class Json::Value &);
MCAPI class Item & setAllowOffhand(bool);
MCAPI class Item & setIsMirroredArt(bool);
MCAPI class Item & setMinRequiredBaseGameVersion(class BaseGameVersion const &);
MCAPI bool updateCustomBlockEntityTag(class BlockSource &, class ItemStack &, class BlockPos &) const;
MCAPI bool useOn(class ItemStack &, class Actor &, int, int, int, unsigned char, float, float, float) const;
MCAPI static std::string const ICON_DESCRIPTION_PREFIX;
MCAPI static std::string const TAG_DAMAGE;
MCAPI static void addCreativeItem(class Block const &);
MCAPI static void addCreativeItem(class Item *, short);
MCAPI static void addCreativeItem(class ItemInstance const &);
MCAPI static void addCreativeItem(class ItemStack const &);
MCAPI static void beginCreativeGroup(std::string const &, class ItemInstance const &);
MCAPI static void beginCreativeGroup(std::string const &, class Block const *, class CompoundTag const *);
MCAPI static void beginCreativeGroup(std::string const &, class Item *, short, class CompoundTag const *);
MCAPI static void beginCreativeGroup(std::string const &, short, short, class CompoundTag const *);
MCAPI static class std::optional<unsigned __int64> findCreativeEntry(class ItemInstance const &);
MCAPI static struct TextureUVCoordinateSet const & getIconTextureUVSet(class TextureAtlasItem const &, int, int);
MCAPI static class TextureAtlasItem const & getTextureItem(std::string const &);
MCAPI static struct TextureUVCoordinateSet getTextureUVCoordinateSet(std::string const &, int);
MCAPI static int mActiveCreativeGroup;
MCAPI static bool mAllowExperimental;
MCAPI static std::vector<struct CreativeGroupInfo> mCreativeGroupInfo;
MCAPI static std::vector<class CreativeItemEntry> mCreativeList;
MCAPI static class std::mutex mCreativeListMutex;
MCAPI static class std::unordered_map<class SimpleServerNetId<struct CreativeItemNetIdTag, unsigned int, 0>, unsigned __int64, struct std::hash<class SimpleServerNetId<struct CreativeItemNetIdTag, unsigned int, 0>>, struct std::equal_to<class SimpleServerNetId<struct CreativeItemNetIdTag, unsigned int, 0>>, class std::allocator<struct std::pair<class SimpleServerNetId<struct CreativeItemNetIdTag, unsigned int, 0> const, unsigned __int64>>> mCreativeNetIdIndex;
MCAPI static bool const mGenerateDenyParticleEffect;
MCAPI static struct TextureUVCoordinateSet mInvalidTextureUVCoordinateSet;
MCAPI static bool mIsClientInitializingCreativeItems;
MCAPI static class std::weak_ptr<class AtlasItemManager> mItemTextureItems;
MCAPI static class BaseGameVersion mWorldBaseGameVersion;
//protected:
MCAPI void _helpChangeInventoryItemInPlace(class Actor &, class ItemStack &, class ItemStack &, enum ItemAcquisitionMethod) const;
MCAPI float destroySpeedBonus(class ItemInstance const &) const;
protected:
};