LiteLoaderBDS-1.16.40/LiteLoader/include/llapi/mc/LevelChunk.hpp
2023-03-05 00:33:15 -08:00

137 lines
6.9 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"
#include "Bedrock.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class LevelChunk {
#define AFTER_EXTRA
// Add Member There
public:
enum Finalization : int {
Requeue = 0x0,
Done = 0x1,
Noop = 0x2,
};
class Neighbors {
public:
Neighbors() = delete;
Neighbors(Neighbors const&) = delete;
Neighbors(Neighbors const&&) = delete;
};
enum HardcodedSpawnAreaType : char {
NONE = 0,
NETHER_FORTRESS = 1,
SWAMP_HUT = 2,
OCEAN_MONUMENT = 3,
UNKNOWN4 = 4,
PILLAGER_OUTPOST = 5,
};
struct HardcodedSpawningArea {
class BoundingBox aabb;
enum HardcodedSpawnAreaType type;
};
public:
struct Tick const & getLastTick() const{
//CommandAreaFactory::_getArea Line156
return *dAccess<Tick*>(this, ll::offset::LEVELCHUNK_getLastTick);
};
inline int getHeightmap(const ChunkBlockPos *pos){
//LevelChunk::_lightingCallbacks Line31 应该是这样的
auto chunk = pos->x +16 * pos->z;
return dAccess<int>(this,chunk+1960);
};
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEVELCHUNK
public:
class LevelChunk& operator=(class LevelChunk const &) = delete;
LevelChunk(class LevelChunk const &) = delete;
LevelChunk() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEVELCHUNK
#endif
MCAPI LevelChunk(class Dimension &, class ChunkPos const &, bool);
MCAPI void addEntity(std::unique_ptr<class Actor>);
MCAPI void addHardcodedSpawningArea(class BoundingBox const &, enum HardcodedSpawnAreaType);
MCAPI bool applySeasonsPostProcess(class BlockSource &);
MCAPI void checkBiomeStates();
MCAPI bool checkSeasonsPostProcessDirty();
MCAPI void deserializeBlockEntities(class IDataInput &);
MCAPI void deserializeCheckSums(class IDataInput &);
MCAPI bool deserializeKey(class gsl::basic_string_span<char const, -1>, class gsl::basic_string_span<char const, -1>);
MCAPI void fetchBlocks(class BlockPos const &, class BlockVolume &) const;
MCAPI class BlockPos findLightningTarget(class BlockPos const &, class BlockSource &);
MCAPI bool generateOriginalLighting(class ChunkViewSource &, bool);
MCAPI short getAboveTopSolidBlock(class ChunkBlockPos const &, bool, bool, bool);
MCAPI class Biome & getBiome(class ChunkBlockPos const &) const;
MCAPI class Block const & getBlock(class ChunkBlockPos const &) const;
MCAPI class BlockActor * getBlockEntity(class ChunkBlockPos const &);
MCAPI struct BrightnessPair getBrightness(class ChunkBlockPos const &) const;
MCAPI signed char getCachedTemperatureNoise(class ChunkBlockPos const &);
MCAPI void getEntities(class gsl::span<class gsl::not_null<class Actor const *>, -1>, class AABB const &, std::vector<class Actor *> &, bool) const;
MCAPI void getEntities(enum ActorType, class AABB const &, std::vector<class Actor *> &, bool) const;
MCAPI class Block const & getExtraBlock(class ChunkBlockPos const &) const;
MCAPI class BlockPos const getTopRainBlockPos(class ChunkBlockPos const &);
MCAPI bool hasEntity(class Actor &);
MCAPI void legacyDeserializeBlockExtraData(class IDataInput &);
MCAPI void legacyDeserializeTerrain(class IDataInput &);
MCAPI bool needsSaving(int, int) const;
MCAPI class LevelChunk & operator=(class LevelChunk &&);
MCAPI void placeCallbacks(class ChunkBlockPos const &, class Block const &, class Block const &, class BlockSource *, class std::shared_ptr<class BlockActor>);
MCAPI void recomputeHeightMap(bool);
MCAPI class std::shared_ptr<class BlockActor> removeBlockEntity(class BlockPos const &);
MCAPI std::unique_ptr<class Actor> removeEntity(class Actor &);
MCAPI void removeHardcodedSpawningArea(enum HardcodedSpawnAreaType);
MCAPI void runtimeRelightSubchunk(class BlockSource &, unsigned __int64, std::vector<struct SubChunkLightUpdate> const &, std::vector<class BlockPos> &);
MCAPI void serializeBlockEntities(class IDataOutput &) const;
MCAPI bool serializeBorderBlocks(class IDataOutput &) const;
MCAPI void serializeCheckSums(class IDataOutput &) const;
MCAPI void serializeEntities(class IDataOutput &) const;
MCAPI bool serializeHardcodedSpawners(class IDataOutput &) const;
MCAPI void serializeRandomTicks(class IDataOutput &) const;
MCAPI void setAllLegacyBlockIDAndData(class buffer_span<struct BlockID>, class buffer_span<struct NibblePair>);
MCAPI void setBiome(class Biome const &, class ChunkBlockPos const &);
MCAPI class Block const & setBlock(class ChunkBlockPos const &, class Block const &, class BlockSource *, class std::shared_ptr<class BlockActor>);
MCAPI void setBlockVolume(class BlockVolume const &);
MCAPI void setBorder(class ChunkBlockPos const &, bool);
MCAPI class Block const & setExtraBlock(class ChunkBlockPos const &, class Block const &, class BlockSource *);
MCAPI void setPreWorldGenHeightMap(std::unique_ptr<std::vector<short>>);
MCAPI void setSaved();
MCAPI void setUnsaved();
MCAPI void setupRedstoneCircuit(class BlockSource &);
MCAPI void tick(class BlockSource &, struct Tick const &);
MCAPI void tickBlockEntities(class BlockSource &);
MCAPI void tickBlocks(class BlockSource &);
MCAPI void updateCheckSum(enum LevelChunkTag, class gsl::basic_string_span<char const, -1>, unsigned __int64);
MCAPI ~LevelChunk();
//protected:
MCAPI bool _compareCheckSumAgainstExpectedForKey(class std::unordered_map<struct LevelChunkHashMapKey, unsigned __int64, struct std::hash<struct LevelChunkHashMapKey>, struct std::equal_to<struct LevelChunkHashMapKey>, class std::allocator<struct std::pair<struct LevelChunkHashMapKey const, unsigned __int64>>> const &, struct LevelChunkHashMapKey const &) const;
MCAPI struct SubChunk & _createSubChunk(unsigned __int64, bool, enum SubChunkInitMode);
MCAPI void _deserializeEntity(class BlockSource &, class IDataInput &, std::vector<struct ActorLink> &);
MCAPI void _fixupCorruptedBlockActors(class std::unordered_map<class ChunkBlockPos, class std::shared_ptr<class BlockActor>, struct std::hash<class ChunkBlockPos>, struct std::equal_to<class ChunkBlockPos>, class std::allocator<struct std::pair<class ChunkBlockPos const, class std::shared_ptr<class BlockActor>>>> &);
MCAPI void _generateOriginalLightingSubChunk(class BlockSource &, unsigned __int64, bool);
MCAPI void _lightingCallbacks(class ChunkBlockPos const &, class Block const &, class Block const &, class BlockSource *);
MCAPI void _placeBlockEntity(class std::shared_ptr<class BlockActor>);
MCAPI void _reassignSubChunks(class buffer_span_mut<struct SubChunk>);
MCAPI bool _recalcHeight(class ChunkBlockPos const &, class BlockSource *);
MCAPI void _removeCallbacks(class ChunkBlockPos const &, class Block const &, class Block const &, class BlockSource *);
//private:
MCAPI void _fixupCommandBlocksOnTickingQueue(class BlockSource &);
protected:
private:
};