mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-03 04:23:39 +00:00
137 lines
6.9 KiB
C++
137 lines
6.9 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "llapi/Global.h"
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#include "Bedrock.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class LevelChunk {
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#define AFTER_EXTRA
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// Add Member There
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public:
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enum Finalization : int {
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Requeue = 0x0,
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Done = 0x1,
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Noop = 0x2,
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};
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class Neighbors {
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public:
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Neighbors() = delete;
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Neighbors(Neighbors const&) = delete;
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Neighbors(Neighbors const&&) = delete;
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};
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enum HardcodedSpawnAreaType : char {
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NONE = 0,
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NETHER_FORTRESS = 1,
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SWAMP_HUT = 2,
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OCEAN_MONUMENT = 3,
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UNKNOWN4 = 4,
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PILLAGER_OUTPOST = 5,
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};
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struct HardcodedSpawningArea {
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class BoundingBox aabb;
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enum HardcodedSpawnAreaType type;
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};
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public:
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struct Tick const & getLastTick() const{
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//CommandAreaFactory::_getArea Line156
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return *dAccess<Tick*>(this, ll::offset::LEVELCHUNK_getLastTick);
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};
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inline int getHeightmap(const ChunkBlockPos *pos){
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//LevelChunk::_lightingCallbacks Line31 应该是这样的
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auto chunk = pos->x +16 * pos->z;
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return dAccess<int>(this,chunk+1960);
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};
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEVELCHUNK
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public:
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class LevelChunk& operator=(class LevelChunk const &) = delete;
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LevelChunk(class LevelChunk const &) = delete;
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LevelChunk() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEVELCHUNK
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#endif
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MCAPI LevelChunk(class Dimension &, class ChunkPos const &, bool);
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MCAPI void addEntity(std::unique_ptr<class Actor>);
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MCAPI void addHardcodedSpawningArea(class BoundingBox const &, enum HardcodedSpawnAreaType);
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MCAPI bool applySeasonsPostProcess(class BlockSource &);
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MCAPI void checkBiomeStates();
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MCAPI bool checkSeasonsPostProcessDirty();
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MCAPI void deserializeBlockEntities(class IDataInput &);
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MCAPI void deserializeCheckSums(class IDataInput &);
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MCAPI bool deserializeKey(class gsl::basic_string_span<char const, -1>, class gsl::basic_string_span<char const, -1>);
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MCAPI void fetchBlocks(class BlockPos const &, class BlockVolume &) const;
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MCAPI class BlockPos findLightningTarget(class BlockPos const &, class BlockSource &);
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MCAPI bool generateOriginalLighting(class ChunkViewSource &, bool);
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MCAPI short getAboveTopSolidBlock(class ChunkBlockPos const &, bool, bool, bool);
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MCAPI class Biome & getBiome(class ChunkBlockPos const &) const;
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MCAPI class Block const & getBlock(class ChunkBlockPos const &) const;
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MCAPI class BlockActor * getBlockEntity(class ChunkBlockPos const &);
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MCAPI struct BrightnessPair getBrightness(class ChunkBlockPos const &) const;
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MCAPI signed char getCachedTemperatureNoise(class ChunkBlockPos const &);
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MCAPI void getEntities(class gsl::span<class gsl::not_null<class Actor const *>, -1>, class AABB const &, std::vector<class Actor *> &, bool) const;
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MCAPI void getEntities(enum ActorType, class AABB const &, std::vector<class Actor *> &, bool) const;
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MCAPI class Block const & getExtraBlock(class ChunkBlockPos const &) const;
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MCAPI class BlockPos const getTopRainBlockPos(class ChunkBlockPos const &);
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MCAPI bool hasEntity(class Actor &);
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MCAPI void legacyDeserializeBlockExtraData(class IDataInput &);
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MCAPI void legacyDeserializeTerrain(class IDataInput &);
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MCAPI bool needsSaving(int, int) const;
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MCAPI class LevelChunk & operator=(class LevelChunk &&);
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MCAPI void placeCallbacks(class ChunkBlockPos const &, class Block const &, class Block const &, class BlockSource *, class std::shared_ptr<class BlockActor>);
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MCAPI void recomputeHeightMap(bool);
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MCAPI class std::shared_ptr<class BlockActor> removeBlockEntity(class BlockPos const &);
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MCAPI std::unique_ptr<class Actor> removeEntity(class Actor &);
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MCAPI void removeHardcodedSpawningArea(enum HardcodedSpawnAreaType);
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MCAPI void runtimeRelightSubchunk(class BlockSource &, unsigned __int64, std::vector<struct SubChunkLightUpdate> const &, std::vector<class BlockPos> &);
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MCAPI void serializeBlockEntities(class IDataOutput &) const;
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MCAPI bool serializeBorderBlocks(class IDataOutput &) const;
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MCAPI void serializeCheckSums(class IDataOutput &) const;
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MCAPI void serializeEntities(class IDataOutput &) const;
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MCAPI bool serializeHardcodedSpawners(class IDataOutput &) const;
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MCAPI void serializeRandomTicks(class IDataOutput &) const;
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MCAPI void setAllLegacyBlockIDAndData(class buffer_span<struct BlockID>, class buffer_span<struct NibblePair>);
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MCAPI void setBiome(class Biome const &, class ChunkBlockPos const &);
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MCAPI class Block const & setBlock(class ChunkBlockPos const &, class Block const &, class BlockSource *, class std::shared_ptr<class BlockActor>);
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MCAPI void setBlockVolume(class BlockVolume const &);
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MCAPI void setBorder(class ChunkBlockPos const &, bool);
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MCAPI class Block const & setExtraBlock(class ChunkBlockPos const &, class Block const &, class BlockSource *);
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MCAPI void setPreWorldGenHeightMap(std::unique_ptr<std::vector<short>>);
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MCAPI void setSaved();
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MCAPI void setUnsaved();
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MCAPI void setupRedstoneCircuit(class BlockSource &);
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MCAPI void tick(class BlockSource &, struct Tick const &);
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MCAPI void tickBlockEntities(class BlockSource &);
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MCAPI void tickBlocks(class BlockSource &);
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MCAPI void updateCheckSum(enum LevelChunkTag, class gsl::basic_string_span<char const, -1>, unsigned __int64);
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MCAPI ~LevelChunk();
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//protected:
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MCAPI bool _compareCheckSumAgainstExpectedForKey(class std::unordered_map<struct LevelChunkHashMapKey, unsigned __int64, struct std::hash<struct LevelChunkHashMapKey>, struct std::equal_to<struct LevelChunkHashMapKey>, class std::allocator<struct std::pair<struct LevelChunkHashMapKey const, unsigned __int64>>> const &, struct LevelChunkHashMapKey const &) const;
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MCAPI struct SubChunk & _createSubChunk(unsigned __int64, bool, enum SubChunkInitMode);
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MCAPI void _deserializeEntity(class BlockSource &, class IDataInput &, std::vector<struct ActorLink> &);
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MCAPI void _fixupCorruptedBlockActors(class std::unordered_map<class ChunkBlockPos, class std::shared_ptr<class BlockActor>, struct std::hash<class ChunkBlockPos>, struct std::equal_to<class ChunkBlockPos>, class std::allocator<struct std::pair<class ChunkBlockPos const, class std::shared_ptr<class BlockActor>>>> &);
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MCAPI void _generateOriginalLightingSubChunk(class BlockSource &, unsigned __int64, bool);
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MCAPI void _lightingCallbacks(class ChunkBlockPos const &, class Block const &, class Block const &, class BlockSource *);
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MCAPI void _placeBlockEntity(class std::shared_ptr<class BlockActor>);
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MCAPI void _reassignSubChunks(class buffer_span_mut<struct SubChunk>);
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MCAPI bool _recalcHeight(class ChunkBlockPos const &, class BlockSource *);
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MCAPI void _removeCallbacks(class ChunkBlockPos const &, class Block const &, class Block const &, class BlockSource *);
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//private:
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MCAPI void _fixupCommandBlocksOnTickingQueue(class BlockSource &);
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protected:
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private:
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}; |