LiteLoaderBDS-1.16.40/LiteLoader/include/llapi/mc/MobEffect.hpp
2023-03-05 00:33:15 -08:00

126 lines
4.8 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"
#define BEFORE_EXTRA
#include "HashedString.hpp"
#undef BEFORE_EXTRA
class MobEffect {
#define AFTER_EXTRA
// Add Member There
public:
enum class EffectType : short
{
Empty = 0,
Speed = 1,
Slowness = 2,
Haste = 3,
MiningFatigue = 4,
Strength = 5,
InstantHealth = 6,
InstantDamage = 7,
JumpBoost = 8,
Nausea = 9,
Regeneration = 10,
Resistance = 11,
FireResistance = 12,
WaterBreathing = 13,
Invisibility = 14,
Blindness = 15,
NightVision = 16,
Hunger = 17,
Weakness = 18,
Poison = 19,
Wither = 20,
HealthBoost = 21,
Absorption = 22,
Saturation = 23,
Levitation = 24,
FatalPoison = 25,
ConduitPower = 26,
SlowFalling = 27,
BadOmen = 28,
VillageHero = 29,
};
struct FactorCalculationData {
FactorCalculationData() = delete;
FactorCalculationData(FactorCalculationData const&) = delete;
FactorCalculationData(FactorCalculationData const&&) = delete;
};
inline std::string const & getResourceName() const{
//EffectCommand::execute Line247
return dAccess<std::string>(this,ll::offset::MOBEFFECT_getResourceName);
};
inline HashedString const & getComponentName() const{
//MobEffect::MobEffect Line43;
return dAccess<HashedString>(this,ll::offset::MOBEFFECT_getComponentName);
};
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOBEFFECT
public:
class MobEffect& operator=(class MobEffect const &) = delete;
MobEffect(class MobEffect const &) = delete;
MobEffect() = delete;
#endif
public:
/*0*/ virtual ~MobEffect();
/*1*/ virtual void applyEffects(class Actor *, int, int) const;
/*2*/ virtual void removeEffects(class Actor *);
/*3*/ virtual void applyInstantaneousEffect(class Actor *, class Actor *, class Actor *, int, float) const;
/*4*/ virtual bool isInstantaneous() const;
/*5*/ virtual float getAttributeModifierValue(int, class AttributeModifier const &) const;
/*6*/ virtual bool isDurationEffectTick(int, int) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOBEFFECT
#endif
MCAPI MobEffect(int, std::string const &, std::string const &, bool, int, int, std::string const &, bool);
MCAPI void addAttributeBuff(class Attribute const &, class std::shared_ptr<class AttributeBuff>);
MCAPI void addAttributeModifier(class Attribute const &, class std::shared_ptr<class AttributeModifier>);
MCAPI void setDurationAmplifier(class std::shared_ptr<class Amplifier>);
MCAPI void setValueAmplifier(class std::shared_ptr<class Amplifier>);
MCAPI static class MobEffect * ABSORPTION;
MCAPI static class MobEffect * BLINDNESS;
MCAPI static class MobEffect * CONDUIT_POWER;
MCAPI static class MobEffect * CONFUSION;
MCAPI static class MobEffect * DAMAGE_BOOST;
MCAPI static class MobEffect * DAMAGE_RESISTANCE;
MCAPI static class Color const DEFAULT_COLOR;
MCAPI static class MobEffect * DIG_SLOWDOWN;
MCAPI static class MobEffect * DIG_SPEED;
MCAPI static class MobEffect * FATAL_POISON;
MCAPI static class MobEffect * FIRE_RESISTANCE;
MCAPI static class MobEffect * HARM;
MCAPI static class MobEffect * HEAL;
MCAPI static class MobEffect * HEALTH_BOOST;
MCAPI static class MobEffect * HERO_OF_THE_VILLAGE;
MCAPI static class MobEffect * HUNGER;
MCAPI static class MobEffect * INVISIBILITY;
MCAPI static class MobEffect * JUMP;
MCAPI static class MobEffect * LEVITATION;
MCAPI static class MobEffect * MOVEMENT_SLOWDOWN;
MCAPI static class MobEffect * MOVEMENT_SPEED;
MCAPI static class MobEffect * NIGHT_VISION;
MCAPI static class MobEffect * POISON;
MCAPI static class MobEffect * REGENERATION;
MCAPI static class MobEffect * SATURATION;
MCAPI static class MobEffect * SLOW_FALLING;
MCAPI static class MobEffect * WATER_BREATHING;
MCAPI static class MobEffect * WEAKNESS;
MCAPI static class MobEffect * WITHER;
MCAPI static class MobEffect * getById(int);
MCAPI static class MobEffect * getByName(std::string const &);
MCAPI static void initEffects(class ResourcePackManager *);
MCAPI static std::unique_ptr<class MobEffect> mMobEffects[];
//protected:
MCAPI class InstantaneousAttributeBuff _createInstantBuff(class AttributeBuff const &, int, float) const;
MCAPI class TemporalAttributeBuff _createTemporalBuff(class AttributeBuff const &, int, int) const;
protected:
};