mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-03 04:23:39 +00:00
126 lines
4.8 KiB
C++
126 lines
4.8 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "llapi/Global.h"
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#define BEFORE_EXTRA
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#include "HashedString.hpp"
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#undef BEFORE_EXTRA
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class MobEffect {
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#define AFTER_EXTRA
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// Add Member There
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public:
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enum class EffectType : short
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{
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Empty = 0,
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Speed = 1,
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Slowness = 2,
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Haste = 3,
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MiningFatigue = 4,
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Strength = 5,
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InstantHealth = 6,
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InstantDamage = 7,
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JumpBoost = 8,
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Nausea = 9,
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Regeneration = 10,
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Resistance = 11,
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FireResistance = 12,
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WaterBreathing = 13,
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Invisibility = 14,
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Blindness = 15,
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NightVision = 16,
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Hunger = 17,
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Weakness = 18,
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Poison = 19,
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Wither = 20,
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HealthBoost = 21,
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Absorption = 22,
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Saturation = 23,
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Levitation = 24,
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FatalPoison = 25,
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ConduitPower = 26,
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SlowFalling = 27,
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BadOmen = 28,
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VillageHero = 29,
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};
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struct FactorCalculationData {
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FactorCalculationData() = delete;
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FactorCalculationData(FactorCalculationData const&) = delete;
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FactorCalculationData(FactorCalculationData const&&) = delete;
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};
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inline std::string const & getResourceName() const{
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//EffectCommand::execute Line247
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return dAccess<std::string>(this,ll::offset::MOBEFFECT_getResourceName);
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};
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inline HashedString const & getComponentName() const{
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//MobEffect::MobEffect Line43;
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return dAccess<HashedString>(this,ll::offset::MOBEFFECT_getComponentName);
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};
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOBEFFECT
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public:
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class MobEffect& operator=(class MobEffect const &) = delete;
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MobEffect(class MobEffect const &) = delete;
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MobEffect() = delete;
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#endif
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public:
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/*0*/ virtual ~MobEffect();
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/*1*/ virtual void applyEffects(class Actor *, int, int) const;
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/*2*/ virtual void removeEffects(class Actor *);
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/*3*/ virtual void applyInstantaneousEffect(class Actor *, class Actor *, class Actor *, int, float) const;
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/*4*/ virtual bool isInstantaneous() const;
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/*5*/ virtual float getAttributeModifierValue(int, class AttributeModifier const &) const;
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/*6*/ virtual bool isDurationEffectTick(int, int) const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOBEFFECT
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#endif
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MCAPI MobEffect(int, std::string const &, std::string const &, bool, int, int, std::string const &, bool);
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MCAPI void addAttributeBuff(class Attribute const &, class std::shared_ptr<class AttributeBuff>);
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MCAPI void addAttributeModifier(class Attribute const &, class std::shared_ptr<class AttributeModifier>);
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MCAPI void setDurationAmplifier(class std::shared_ptr<class Amplifier>);
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MCAPI void setValueAmplifier(class std::shared_ptr<class Amplifier>);
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MCAPI static class MobEffect * ABSORPTION;
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MCAPI static class MobEffect * BLINDNESS;
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MCAPI static class MobEffect * CONDUIT_POWER;
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MCAPI static class MobEffect * CONFUSION;
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MCAPI static class MobEffect * DAMAGE_BOOST;
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MCAPI static class MobEffect * DAMAGE_RESISTANCE;
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MCAPI static class Color const DEFAULT_COLOR;
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MCAPI static class MobEffect * DIG_SLOWDOWN;
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MCAPI static class MobEffect * DIG_SPEED;
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MCAPI static class MobEffect * FATAL_POISON;
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MCAPI static class MobEffect * FIRE_RESISTANCE;
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MCAPI static class MobEffect * HARM;
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MCAPI static class MobEffect * HEAL;
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MCAPI static class MobEffect * HEALTH_BOOST;
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MCAPI static class MobEffect * HERO_OF_THE_VILLAGE;
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MCAPI static class MobEffect * HUNGER;
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MCAPI static class MobEffect * INVISIBILITY;
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MCAPI static class MobEffect * JUMP;
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MCAPI static class MobEffect * LEVITATION;
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MCAPI static class MobEffect * MOVEMENT_SLOWDOWN;
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MCAPI static class MobEffect * MOVEMENT_SPEED;
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MCAPI static class MobEffect * NIGHT_VISION;
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MCAPI static class MobEffect * POISON;
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MCAPI static class MobEffect * REGENERATION;
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MCAPI static class MobEffect * SATURATION;
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MCAPI static class MobEffect * SLOW_FALLING;
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MCAPI static class MobEffect * WATER_BREATHING;
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MCAPI static class MobEffect * WEAKNESS;
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MCAPI static class MobEffect * WITHER;
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MCAPI static class MobEffect * getById(int);
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MCAPI static class MobEffect * getByName(std::string const &);
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MCAPI static void initEffects(class ResourcePackManager *);
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MCAPI static std::unique_ptr<class MobEffect> mMobEffects[];
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//protected:
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MCAPI class InstantaneousAttributeBuff _createInstantBuff(class AttributeBuff const &, int, float) const;
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MCAPI class TemporalAttributeBuff _createTemporalBuff(class AttributeBuff const &, int, int) const;
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protected:
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}; |