LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/NetworkPeer.hpp

66 lines
1.7 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class NetworkPeer {
#define AFTER_EXTRA
// Add Member There
public:
enum Reliability : int {
Reliable = 0x0,
ReliableOrdered = 0x1,
Unreliable = 0x2,
UnreliableSequenced = 0x3,
};
enum DataStatus : int {
HasData = 0x0,
NoData = 0x1,
BrokenData = 0x2,
};
enum NetworkLoad : __int32 {
Unrestricted = 0x0,
Low = 0x1,
Medium = 0x2,
High = 0x3,
};
struct NetworkStatus {
NetworkLoad mLoad;
int mCurrentPing;
int mAveragePing;
int mApproximateMaxBps;
float mCurrentPacketLoss;
float mAveragePacketLoss;
unsigned __int64 mTotalBytesReceived;
unsigned __int64 mTotalBytesSent;
unsigned __int64 unk40;
int unk48;
bool unk52;
};
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETWORKPEER
public:
class NetworkPeer& operator=(class NetworkPeer const &) = delete;
NetworkPeer(class NetworkPeer const &) = delete;
NetworkPeer() = delete;
#endif
public:
/*0*/ virtual ~NetworkPeer();
/*1*/ virtual void sendPacket(std::string const &, enum NetworkPeer::Reliability, int, unsigned short, enum Compressibility) = 0;
/*2*/ virtual enum NetworkPeer::DataStatus receivePacket(std::string &) = 0;
/*3*/ virtual struct NetworkPeer::NetworkStatus getNetworkStatus() = 0;
/*4*/ virtual void update();
/*5*/ virtual void flush(class std::function<void (void)> &&);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETWORKPEER
#endif
};