LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/UnderwaterCanyonFeature.hpp
2022-09-21 19:47:03 +08:00

29 lines
935 B
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "CanyonFeature.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class UnderwaterCanyonFeature : public CanyonFeature {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_UNDERWATERCANYONFEATURE
public:
class UnderwaterCanyonFeature& operator=(class UnderwaterCanyonFeature const &) = delete;
UnderwaterCanyonFeature(class UnderwaterCanyonFeature const &) = delete;
UnderwaterCanyonFeature() = delete;
#endif
public:
/*0*/ virtual ~UnderwaterCanyonFeature();
/*1*/ virtual bool carve(class BlockVolume &, class BiomeSource &, class Random &, class ChunkPos const &, class Vec3 const &, class Vec3 const &, int, int, int, int, int, int, float, float, class gsl::span<float const, -1>) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_UNDERWATERCANYONFEATURE
#endif
};