LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/StructureSettings.hpp

83 lines
2.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
// Include Headers or Declare Types Here
// TODO: Need to verify
enum Mirror : unsigned char {
None_15=0,
X,
Z,
XZ,
};
enum Rotation : unsigned char {
None_14=0,
Rotate90,
Rotate180,
Rotate270,
Total,
};
#undef BEFORE_EXTRA
class StructureSettings {
#define AFTER_EXTRA
// Add Member There
private:
std::string mPaletteName;
bool mIgnoreEntities;
bool mIgnoreBlocks;
BlockPos mStructureSize;
BlockPos mStructureOffset;
Vec3 mPivot;
ActorUniqueID mLastTouchedByPlayer;
Rotation mRotation;
Mirror mMirror;
float mIntegrityValue;
unsigned int mIntegritySeed;
// public:
// inline StructureSettings(BlockPos const& size, bool ignoreEntities, bool ignoreBlocks)
// : StructureSettings()
// {
// setIgnoreBlocks(ignoreBlocks);
// setIgnoreEntities(ignoreEntities);
// setStructureSize(size);
// };
public:
inline void setIgnoreBlocks(bool a0){
this->mIgnoreBlocks = a0;
};
inline void setIgnoreEntities(bool a0){
this->mIgnoreEntities = a0;
};
inline void setStructureSize(class BlockPos const & bp){
this->mStructureSize = bp;
};
inline void setMirror(enum Mirror a0){
this->mMirror = a0;
};
inline void setRotation(enum Rotation a0){
this->mRotation = a0;
};
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTURESETTINGS
public:
class StructureSettings& operator=(class StructureSettings const &) = delete;
StructureSettings(class StructureSettings const &) = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTURESETTINGS
#endif
MCAPI StructureSettings();
MCAPI class StructureSettings & operator=(class StructureSettings &&);
MCAPI ~StructureSettings();
MCAPI static class BlockPos const DEFAULT_STRUCTURE_OFFSET;
MCAPI static class BlockPos const DEFAULT_STRUCTURE_SIZE;
};