LiteLoaderBDS-1.16.40/ScriptEngine/API/McAPI.cpp

48 lines
2.4 KiB
C++

#include "McAPI.h"
ClassDefine<void> McClassBuilder =
defineClass("mc")
.function("getBDSVersion", &McClass::getBDSVersion)
.function("getServerProtocolVersion", &McClass::getServerProtocolVersion)
.function("runcmd", &McClass::runcmd)
.function("runcmdEx", &McClass::runcmdEx)
.function("regPlayerCmd", &McClass::regPlayerCmd)
.function("newCommand", &McClass::newCommand)
.function("broadcast", &McClass::broadcast)
.function("listen", &McClass::listen)
.function("getPlayer", &McClass::getPlayer)
.function("getOnlinePlayers", &McClass::getOnlinePlayers)
.function("getAllEntities", McClass::getAllEntities)
.function("newItem", &McClass::newItem)
.function("spawnMob", &McClass::spawnMob)
.function("cloneMob", &McClass::cloneMob)
.function("spawnItem", &McClass::spawnItem)
// .function("spawnSimulatedPlayer", &McClass::spawnSimulatedPlayer)
.function("explode", &McClass::explode)
.function("getBlock", &McClass::getBlock)
.function("setBlock", &McClass::setBlock)
.function("spawnParticle", &McClass::spawnParticle)
.function("newSimpleForm", &McClass::newSimpleForm)
.function("newCustomForm", &McClass::newCustomForm)
.function("regConsoleCmd", &McClass::regConsoleCmd)
.function("setMotd", &McClass::setMotd)
.function("sendCmdOutput", &McClass::sendCmdOutput)
.function("newIntPos", &McClass::newIntPos)
.function("newFloatPos", &McClass::newFloatPos)
.function("getDisplayObjective", &McClass::getDisplayObjective)
.function("clearDisplayObjective", &McClass::clearDisplayObjective)
.function("getScoreObjective", &McClass::getScoreObjective)
.function("newScoreObjective", &McClass::newScoreObjective)
.function("removeScoreObjective", &McClass::removeScoreObjective)
.function("getAllScoreObjectives", &McClass::getAllScoreObjectives)
.function("setStructure", &McClass::setStructure)
.function("getStructure", &McClass::getStructure)
.function("newParticleSpawner", &McClass::newParticleSpawner)
// For Compatity
.function("getAllScoreObjective", &McClass::getAllScoreObjectives)
.function("getDisplayObjectives", &McClass::getDisplayObjective)
.function("crash", &McClass::crashBDS)
// .function("setMaxPlayers", &McClass::setMaxNumPlayers)
.build();