LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/Social.hpp
2022-09-28 22:50:17 +08:00

71 lines
1.7 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
namespace Social {
#define AFTER_EXTRA
// Add Member There
namespace Events {
class AchievementEventing {
public:
AchievementEventing() = delete;
AchievementEventing(AchievementEventing const&) = delete;
AchievementEventing(AchievementEventing const&&) = delete;
};
class Event {
public:
Event() = delete;
Event(Event const&) = delete;
Event(Event const&&) = delete;
};
class EventManager {
public:
EventManager() = delete;
EventManager(EventManager const&) = delete;
EventManager(EventManager const&&) = delete;
};
class IEventListener {
public:
IEventListener() = delete;
IEventListener(IEventListener const&) = delete;
IEventListener(IEventListener const&&) = delete;
};
class Property {
public:
Property() = delete;
Property(Property const&) = delete;
Property(Property const&&) = delete;
};
}
class MultiplayerService {
public:
MultiplayerService() = delete;
MultiplayerService(MultiplayerService const&) = delete;
MultiplayerService(MultiplayerService const&&) = delete;
};
enum SignInResult;
enum MultiplayerServiceIdentifier;
class GameConnectionInfo {
public:
GameConnectionInfo() = delete;
GameConnectionInfo(GameConnectionInfo const&) = delete;
GameConnectionInfo(GameConnectionInfo const&&) = delete;
};
enum GamePublishSetting;
class IUserManager {
public:
IUserManager() = delete;
IUserManager(IUserManager const&) = delete;
IUserManager(IUserManager const&&) = delete;
};
#undef AFTER_EXTRA
MCAPI extern class Social::GameConnectionInfo const INVALID_CONNECTION;
};