mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-03 04:23:39 +00:00
172 lines
7.7 KiB
C++
172 lines
7.7 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#include "DataItem.hpp"
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#define ACTOR_DATA_KEY_VALUE(key) constexpr int16_t key = (unsigned short)ActorDataIDs::key
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namespace ActorDataKeys {
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ACTOR_DATA_KEY_VALUE(FLAGS); // Int64
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ACTOR_DATA_KEY_VALUE(HEALTH); // Int (minecart/boat)
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ACTOR_DATA_KEY_VALUE(VARIANT); // Int
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ACTOR_DATA_KEY_VALUE(COLOR); // Byte
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ACTOR_DATA_KEY_VALUE(NAMETAG); // String
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ACTOR_DATA_KEY_VALUE(OWNER); // Int64
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ACTOR_DATA_KEY_VALUE(TARGET); // Int64
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ACTOR_DATA_KEY_VALUE(AIR); // Short
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ACTOR_DATA_KEY_VALUE(POTION_COLOR); // Int (ARGB!)
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ACTOR_DATA_KEY_VALUE(POTION_AMBIENT); // Byte
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ACTOR_DATA_KEY_VALUE(JUMP_DURATION); // Int64
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ACTOR_DATA_KEY_VALUE(HURT_TIME); // Int (minecart/boat)
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ACTOR_DATA_KEY_VALUE(HURT_DIRECTION); // Int (minecart/boat)
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ACTOR_DATA_KEY_VALUE(PADDLE_TIME_LEFT); // Float
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ACTOR_DATA_KEY_VALUE(PADDLE_TIME_RIGHT); // Float
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ACTOR_DATA_KEY_VALUE(EXPERIENCE_VALUE); // Int (xp orb)
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ACTOR_DATA_KEY_VALUE(DISPLAY_ITEM); // Int (id | (data << 16))
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ACTOR_DATA_KEY_VALUE(HORSE_FLAGS); // Int
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ACTOR_DATA_KEY_VALUE(WITHER_SKULL_IS_DANGEROUS); // Byte
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ACTOR_DATA_KEY_VALUE(MINECART_DISPLAY_OFFSET); // Int
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ACTOR_DATA_KEY_VALUE(ARROW_SHOOTER_ID); // Int64
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ACTOR_DATA_KEY_VALUE(MINECART_HAS_DISPLAY); // Byte (must be 1 for minecart to show block inside)
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ACTOR_DATA_KEY_VALUE(HORSE_TYPE);
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ACTOR_DATA_KEY_VALUE(SWELL);
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ACTOR_DATA_KEY_VALUE(OLD_SWELL);
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ACTOR_DATA_KEY_VALUE(SWELL_DIR);
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ACTOR_DATA_KEY_VALUE(CHARGE_AMOUNT);
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ACTOR_DATA_KEY_VALUE(ENDERMAN_HELD_RUNTIME_ID); // Short
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ACTOR_DATA_KEY_VALUE(ACTOR_AGE); // Short
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ACTOR_DATA_KEY_VALUE(PLAYER_FLAGS); // Byte
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ACTOR_DATA_KEY_VALUE(PLAYER_INDEX);
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ACTOR_DATA_KEY_VALUE(PLAYER_BED_POSITION); // BlockPos
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ACTOR_DATA_KEY_VALUE(FIREBALL_POWER_X); // Float
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ACTOR_DATA_KEY_VALUE(FIREBALL_POWER_Y); // Float
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ACTOR_DATA_KEY_VALUE(FIREBALL_POWER_Z); // Float
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ACTOR_DATA_KEY_VALUE(AUX_POWER);
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ACTOR_DATA_KEY_VALUE(FISH_X);
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ACTOR_DATA_KEY_VALUE(FISH_Z);
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ACTOR_DATA_KEY_VALUE(FISH_ANGLE);
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ACTOR_DATA_KEY_VALUE(POTION_AUX_VALUE); // Short
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ACTOR_DATA_KEY_VALUE(LEAD_HOLDER); // Int64
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ACTOR_DATA_KEY_VALUE(SCALE); // Float
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ACTOR_DATA_KEY_VALUE(INTERACTIVE_TAG); // String
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ACTOR_DATA_KEY_VALUE(NPC_SKIN_ID); // String
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ACTOR_DATA_KEY_VALUE(URL_TAG); // String
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ACTOR_DATA_KEY_VALUE(MAX_AIR); // Short
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ACTOR_DATA_KEY_VALUE(MARK_VARIANT); // Int
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ACTOR_DATA_KEY_VALUE(CONTAINER_TYPE); // Byte
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ACTOR_DATA_KEY_VALUE(CONTAINER_BASE_SIZE); // Int
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ACTOR_DATA_KEY_VALUE(CONTAINER_EXTRA_SLOTS_PER_STRENGTH); // Int
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ACTOR_DATA_KEY_VALUE(BLOCK_TARGET); // BlockPos (ENDER CRYSTAL)
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ACTOR_DATA_KEY_VALUE(WITHER_INVULNERABLE_TICKS); // Int
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ACTOR_DATA_KEY_VALUE(WITHER_TARGET_1); // Int64
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ACTOR_DATA_KEY_VALUE(WITHER_TARGET_2); // Int64
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ACTOR_DATA_KEY_VALUE(WITHER_TARGET_3); // Int64
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ACTOR_DATA_KEY_VALUE(AERIAL_ATTACK);
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ACTOR_DATA_KEY_VALUE(BOUNDING_BOX_WIDTH); // Float
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ACTOR_DATA_KEY_VALUE(BOUNDING_BOX_HEIGHT); // Float
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ACTOR_DATA_KEY_VALUE(FUSE_LENGTH); // Int
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ACTOR_DATA_KEY_VALUE(RIDER_SEAT_POSITION); // Vec3
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ACTOR_DATA_KEY_VALUE(RIDER_ROTATION_LOCKED); // Byte
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ACTOR_DATA_KEY_VALUE(RIDER_MAX_ROTATION); // Float
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ACTOR_DATA_KEY_VALUE(RIDER_MIN_ROTATION); // Float
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ACTOR_DATA_KEY_VALUE(AREA_EFFECT_CLOUD_RADIUS); // Float
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ACTOR_DATA_KEY_VALUE(AREA_EFFECT_CLOUD_WAITING); // Int
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ACTOR_DATA_KEY_VALUE(AREA_EFFECT_CLOUD_PARTICLE_ID); // Int
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ACTOR_DATA_KEY_VALUE(SHULKER_PEEK_ID); // Int
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ACTOR_DATA_KEY_VALUE(SHULKER_ATTACH_FACE); // Byte
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ACTOR_DATA_KEY_VALUE(SHULKER_ATTACHED); // Short
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ACTOR_DATA_KEY_VALUE(SHULKER_ATTACH_POS); // BlockPos
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ACTOR_DATA_KEY_VALUE(TRADING_PLAYER_EID); // Int64
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ACTOR_DATA_KEY_VALUE(TRADING_CAREER);
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ACTOR_DATA_KEY_VALUE(HAS_COMMAND_BLOCK);
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ACTOR_DATA_KEY_VALUE(COMMAND_BLOCK_COMMAND); // String
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ACTOR_DATA_KEY_VALUE(COMMAND_BLOCK_LAST_OUTPUT); // String
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ACTOR_DATA_KEY_VALUE(COMMAND_BLOCK_TRACK_OUTPUT); // Byte
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ACTOR_DATA_KEY_VALUE(CONTROLLING_RIDER_SEAT_NUMBER); // Byte
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ACTOR_DATA_KEY_VALUE(STRENGTH); // Int
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ACTOR_DATA_KEY_VALUE(MAX_STRENGTH); // Int
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ACTOR_DATA_KEY_VALUE(SPELL_CASTING_COLOR); // Int
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ACTOR_DATA_KEY_VALUE(LIMITED_LIFE);
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ACTOR_DATA_KEY_VALUE(ARMOR_STAND_POSE_INDEX); // Int
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ACTOR_DATA_KEY_VALUE(ENDER_CRYSTAL_TIME_OFFSET); // Int
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ACTOR_DATA_KEY_VALUE(ALWAYS_SHOW_NAMETAG); // Byte
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ACTOR_DATA_KEY_VALUE(COLOR_2); // Byte
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ACTOR_DATA_KEY_VALUE(NAME_AUTHOR);
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ACTOR_DATA_KEY_VALUE(SCORE_TAG); // String
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ACTOR_DATA_KEY_VALUE(BALLOON_ATTACHED_ENTITY); // Int64
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ACTOR_DATA_KEY_VALUE(PUFFERFISH_SIZE);
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ACTOR_DATA_KEY_VALUE(BUBBLE_TIME);
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ACTOR_DATA_KEY_VALUE(AGENT);
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ACTOR_DATA_KEY_VALUE(SITTING_AMOUNT);
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ACTOR_DATA_KEY_VALUE(SITTING_AMOUNT_PREVIOUS);
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ACTOR_DATA_KEY_VALUE(EATING_COUNTER);
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ACTOR_DATA_KEY_VALUE(FLAGS_EXTENDED);
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ACTOR_DATA_KEY_VALUE(LAYING_AMOUNT);
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ACTOR_DATA_KEY_VALUE(LAYING_AMOUNT_PREVIOUS);
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ACTOR_DATA_KEY_VALUE(DURATION);
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ACTOR_DATA_KEY_VALUE(SPAWN_TIME);
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ACTOR_DATA_KEY_VALUE(CHANGE_RATE);
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ACTOR_DATA_KEY_VALUE(CHANGE_ON_PICKUP);
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ACTOR_DATA_KEY_VALUE(PICKUP_COUNT);
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ACTOR_DATA_KEY_VALUE(INTERACT_TEXT);
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ACTOR_DATA_KEY_VALUE(TRADE_TIER);
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ACTOR_DATA_KEY_VALUE(MAX_TRADE_TIER);
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ACTOR_DATA_KEY_VALUE(TRADE_EXPERIENCE);
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ACTOR_DATA_KEY_VALUE(SKIN_ID); // Int
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ACTOR_DATA_KEY_VALUE(SPAWNING_FRAMES);
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ACTOR_DATA_KEY_VALUE(COMMAND_BLOCK_TICK_DELAY);
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ACTOR_DATA_KEY_VALUE(COMMAND_BLOCK_EXECUTE_ON_FIRST_TICK);
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ACTOR_DATA_KEY_VALUE(AMBIENT_SOUND_INTERVAL);
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/*
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ACTOR_DATA_KEY_VALUE(AMBIENT_SOUND_EVENT_NAME);
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ACTOR_DATA_KEY_VALUE(FALL_DAMAGE_MULTIPLIER);
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ACTOR_DATA_KEY_VALUE(NAME_RAW_TEXT);
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ACTOR_DATA_KEY_VALUE(CAN_RIDE_TARGET);
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*/
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} // namespace ActorDataKeys
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#undef BEFORE_EXTRA
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class SynchedActorData {
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#define AFTER_EXTRA
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// Add Member Therepublic:
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// using DataList = std::vector<std::unique_ptr<DataItem>>;
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std::vector<std::unique_ptr<DataItem>> mItemsArray; // 0
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//private:
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// unsigned short mMinDirtyId; // 24
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// unsigned short mMaxDirtyId; // 26
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public:
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template <typename T>
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MCAPI void define(unsigned short, T const&);
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template <typename T>
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MCAPI void set(unsigned short, T const&);
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inline std::vector<std::unique_ptr<DataItem>>& getItemArray() {
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return mItemsArray;
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}
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SYNCHEDACTORDATA
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public:
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class SynchedActorData& operator=(class SynchedActorData const &) = delete;
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SynchedActorData(class SynchedActorData const &) = delete;
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SynchedActorData() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SYNCHEDACTORDATA
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#endif
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MCAPI class CompoundTag const & getCompoundTag(unsigned short) const;
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MCAPI float getFloat(unsigned short) const;
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MCAPI signed char getInt8(unsigned short) const;
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MCAPI std::string const & getString(unsigned short) const;
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MCAPI std::vector<std::unique_ptr<class DataItem>> packAll() const;
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MCAPI std::vector<std::unique_ptr<class DataItem>> packDirty();
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MCAPI ~SynchedActorData();
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//private:
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MCAPI void _resizeToContain(unsigned short);
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private:
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}; |