mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
95 lines
3.3 KiB
C++
95 lines
3.3 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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// Include Headers or Declare Types Here
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class Actor;
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enum ActorDamageCause : int {
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ActorDamageCause_None = -0x01,
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ActorDamageCause_Override = 0x00,
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ActorDamageCause_Contact = 0x01,
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ActorDamageCause_EntityAttack = 0x02,
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ActorDamageCause_Projectile = 0x03,
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ActorDamageCause_Suffocation = 0x04,
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FActorDamageCause_all = 0x05,
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ActorDamageCause_Fire = 0x06,
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ActorDamageCause_FireTick = 0x07,
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ActorDamageCause_Lava = 0x08,
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ActorDamageCause_Drowning = 0x09,
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ActorDamageCause_BlockExplosion = 0x0A,
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ActorDamageCause_EntityExplosion = 0x0B,
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ActorDamageCause_Void = 0x0C,
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ActorDamageCause_Suicide = 0x0D,
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ActorDamageCause_Magic = 0x0E,
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ActorDamageCause_Wither = 0x0F,
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ActorDamageCause_Starve = 0x10,
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ActorDamageCause_Anvil = 0x11,
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ActorDamageCause_Thorns = 0x12,
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ActorDamageCause_FallingBlock = 0x13,
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ActorDamageCause_Piston = 0x14,
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ActorDamageCause_FlyIntoWall = 0x15,
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ActorDamageCause_Magma = 0x16,
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ActorDamageCause_Fireworks = 0x17,
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ActorDamageCause_Lightning = 0x18,
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ActorDamageCause_Charging = 0x19,
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ActorDamageCause_Temperature = 0x1A,
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ActorDamageCause_Freezing = 0x1B,
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ActorDamageCause_Stalactite = 0x1C,
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ActorDamageCause_Stalagmite = 0x1D,
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ActorDamageCause_All = 0x1F,
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};
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#undef BEFORE_EXTRA
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class ActorDamageSource {
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#define AFTER_EXTRA
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// Add Member There
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ActorDamageCause mCause;
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char filler[4];
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public:
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ActorDamageSource(ActorDamageCause cause){
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this->mCause = cause;
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};
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LIAPI Actor* getEntity();
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inline ActorDamageCause getCause() const{
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return this->mCause;
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};
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDAMAGESOURCE
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public:
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class ActorDamageSource& operator=(class ActorDamageSource const &) = delete;
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ActorDamageSource(class ActorDamageSource const &) = delete;
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ActorDamageSource() = delete;
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#endif
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public:
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/*0*/ virtual ~ActorDamageSource();
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/*1*/ virtual bool isEntitySource() const;
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/*2*/ virtual bool isChildEntitySource() const;
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/*3*/ virtual bool isBlockSource() const;
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/*4*/ virtual bool isFire() const;
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/*5*/ virtual struct std::pair<std::string, std::vector<std::string>> getDeathMessage(std::string, class Actor *) const;
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/*6*/ virtual bool getIsCreative() const;
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/*7*/ virtual bool getIsWorldBuilder() const;
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/*8*/ virtual struct ActorUniqueID getEntityUniqueID() const;
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/*9*/ virtual enum ActorType getEntityType() const;
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/*10*/ virtual enum ActorCategory getEntityCategories() const;
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/*11*/ virtual bool getDamagingEntityIsCreative() const;
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/*12*/ virtual bool getDamagingEntityIsWorldBuilder() const;
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/*13*/ virtual struct ActorUniqueID getDamagingEntityUniqueID() const;
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/*14*/ virtual enum ActorType getDamagingEntityType() const;
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/*15*/ virtual enum ActorCategory getDamagingEntityCategories() const;
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/*16*/ virtual std::unique_ptr<class ActorDamageSource> clone() const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDAMAGESOURCE
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#endif
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MCAPI static enum ActorDamageCause lookupCause(std::string const &);
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MCAPI static std::string const & lookupCauseName(enum ActorDamageCause);
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}; |