LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ResourcePack.hpp
2022-10-29 01:12:57 -07:00

78 lines
2.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Core.hpp"
#define BEFORE_EXTRA
enum class PackOrigin : int {
PackOrigin_Unknown = 0x0,
PackOrigin_RealmsUnknown = 0x1,
PackOrigin_Package = 0x2,
PackOrigin_Treatment = 0x3,
PackOrigin_Dev = 0x4,
PackOrigin_World = 0x5,
PackOrigin_User = 0x6,
PackOrigin_TempCache = 0x7,
PackOrigin_PremiumCache = 0x8,
PackOrigin_PremiumTempCache = 0x9,
};
enum class PackType : char {
PackType_Invalid = 0x0,
PackType_Addon = 0x1,
PackType_Cached = 0x2,
PackType_CopyProtected = 0x3,
PackType_Behavior = 0x4,
PackType_PersonaPiece = 0x5,
PackType_Resources = 0x6,
PackType_Skins = 0x7,
PackType_WorldTemplate = 0x8,
PackType_Count = 0x9,
};
enum class PackCategory : int {
PackCategory_Unknown = 0x0,
PackCategory_RealmsUnknown = 0x1,
PackCategory_Standard = 0x2,
PackCategory_Premium = 0x3,
PackCategory_Custom = 0x4,
PackCategory_Subpack = 0x5,
};
#undef BEFORE_EXTRA
class ResourcePack {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RESOURCEPACK
public:
class ResourcePack& operator=(class ResourcePack const &) = delete;
ResourcePack(class ResourcePack const &) = delete;
ResourcePack() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RESOURCEPACK
#endif
MCAPI ResourcePack(class Pack &);
MCAPI bool areKnownFilesValid();
MCAPI void forEachIn(class Core::Path const &, class std::function<void (class Core::Path const &)>, int, bool) const;
MCAPI void generateAssetSet();
MCAPI bool getResource(class Core::Path const &, std::string &, int) const;
MCAPI bool hasResource(class Core::Path const &, int) const;
MCAPI void setLocale(std::string const &);
MCAPI ~ResourcePack();
MCAPI static class Core::PathBuffer<std::string> const RESOURCE_PACK_BUG_ICON_PATH;
MCAPI static class Core::PathBuffer<std::string> const RESOURCE_PACK_ICON_PATH;
MCAPI static class Core::PathBuffer<std::string> const TEXTURES_LIST_PATH;
//private:
MCAPI void _createSubpack(struct SubpackInfo const &);
MCAPI void _createSubpacks();
private:
};